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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-13 15:11:03 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-23 13:12:26 +0300
commit4a5ee1a5a2adc8032cf710357081d3a1e3fcad95 (patch)
treee6da17d7fa18f7008ea8bfb0dd3ef9cd475c1a2c /source/blender/nodes/NOD_shader.h
parent2838cf0dfe6c8b435cc54881bf548e2bbb0096ae (diff)
Cycles: add Displacement node.
This converts object space height to world space displacement, to be linked to the new vector displacement material output. Differential Revision: https://developer.blender.org/D3015
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r--source/blender/nodes/NOD_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index f7d36e3dbef..9590b0c7944 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -79,6 +79,7 @@ void register_node_type_sh_tex_pointdensity(void);
void register_node_type_sh_attribute(void);
void register_node_type_sh_bevel(void);
+void register_node_type_sh_displacement(void);
void register_node_type_sh_geometry(void);
void register_node_type_sh_light_path(void);
void register_node_type_sh_light_falloff(void);