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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-21 02:40:42 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-03 14:20:26 +0300
commitf9ea097a872290d20cd94504adb3172165cb770d (patch)
tree1560b65cd6b5077e8690b26bb4b2f2ff251ff358 /source/blender/nodes/NOD_shader.h
parent37beac8eb823bd81b411426bfc8718639577b179 (diff)
Cycles: add Vector Displacement node and extend Displacement node.
This adds midlevel and object/world space for displacement, and a vector displacement node with tangent/object/world space, midlevel and scale. Note that tangent space vector displacement still is not exactly compatible with maps created by other software, this will require changes to the tangent computation. Differential Revision: https://developer.blender.org/D1734
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r--source/blender/nodes/NOD_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 9590b0c7944..6ed71e02823 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -80,6 +80,7 @@ void register_node_type_sh_tex_pointdensity(void);
void register_node_type_sh_attribute(void);
void register_node_type_sh_bevel(void);
void register_node_type_sh_displacement(void);
+void register_node_type_sh_vector_displacement(void);
void register_node_type_sh_geometry(void);
void register_node_type_sh_light_path(void);
void register_node_type_sh_light_falloff(void);