diff options
author | Jacques Lucke <jacques@blender.org> | 2020-08-02 23:04:24 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-08-02 23:10:47 +0300 |
commit | 396d0b5cd0bcd9dd3dfa8d9006ee9f6f91c7196d (patch) | |
tree | 863a92ba15bd2d949c4b0de07735f635ac08e177 /source/blender/nodes/NOD_simulation.h | |
parent | d1063575b536ed9490c5002007b45704e7755385 (diff) |
Particles: new Age Reached Event, Kill Particle and Random Float node
The hardcoded age limit is now gone. The behavior can be implemented
with an Age Reached Event and Kill Particle node. Other utility nodes
to handle age limits of particles can be added later. Adding an
Age Limit attribute to particles on birth will be useful for some effects,
e.g. when you want to control the color or size of a particle over its
life time.
The Random Float node takes a seed currently. Different nodes will
produce different values even with the same seed. However, the same
node will generate the same random number for the same seed every
time. The "Hash" of a particle can be used as seed. Later, we'd want
to have more modes in the node to make it more user friendly.
Modes could be: Per Particle, Per Time, Per Particle Per Time,
Per Node Instance, ...
Also a Random Vector node will be useful, as it currently has to be
build using three Random Float nodes.
Diffstat (limited to 'source/blender/nodes/NOD_simulation.h')
-rw-r--r-- | source/blender/nodes/NOD_simulation.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_simulation.h b/source/blender/nodes/NOD_simulation.h index 2947d38fe83..fe3f73517ec 100644 --- a/source/blender/nodes/NOD_simulation.h +++ b/source/blender/nodes/NOD_simulation.h @@ -39,6 +39,8 @@ void register_node_type_sim_particle_mesh_collision_event(void); void register_node_type_sim_emit_particles(void); void register_node_type_sim_time(void); void register_node_type_sim_particle_attribute(void); +void register_node_type_sim_age_reached_event(void); +void register_node_type_sim_kill_particle(void); #ifdef __cplusplus } |