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authorLukas Toenne <lukas.toenne@googlemail.com>2013-03-18 20:34:57 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-03-18 20:34:57 +0400
commit4638e5f99a9ba59ad0b8a1fd52b12e876480b9e8 (patch)
tree2444f12b4612440f44cf02835cdf5951b6564e92 /source/blender/nodes/NOD_socket.h
parent7bfef29f2f2a1b262d28abdc6e30fcd9c1f1caad (diff)
Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
Diffstat (limited to 'source/blender/nodes/NOD_socket.h')
-rw-r--r--source/blender/nodes/NOD_socket.h36
1 files changed, 3 insertions, 33 deletions
diff --git a/source/blender/nodes/NOD_socket.h b/source/blender/nodes/NOD_socket.h
index b14f7c4e884..5f7da1c3f4d 100644
--- a/source/blender/nodes/NOD_socket.h
+++ b/source/blender/nodes/NOD_socket.h
@@ -45,41 +45,11 @@ struct bNodeTree;
struct bNode;
struct bNodeStack;
-void node_socket_type_init(struct bNodeSocketType *types[]);
-
-void *node_socket_make_default_value(int type);
-void node_socket_free_default_value(int type, void *default_value);
-void node_socket_init_default_value(int type, void *default_value);
-void node_socket_copy_default_value(int type, void *to_default_value, void *from_default_value);
-void node_socket_convert_default_value(int to_type, void *to_default_value, int from_type, void *from_default_value);
-
-void node_socket_set_default_value_int(void *default_value, PropertySubType subtype, int value, int min, int max);
-void node_socket_set_default_value_float(void *default_value, PropertySubType subtype, float value, float min, float max);
-void node_socket_set_default_value_boolean(void *default_value, char value);
-void node_socket_set_default_value_vector(void *default_value, PropertySubType subtype, float x, float y, float z, float min, float max);
-void node_socket_set_default_value_rgba(void *default_value, float r, float g, float b, float a);
-void node_socket_set_default_value_shader(void *default_value);
-void node_socket_set_default_value_mesh(void *default_value);
-void node_socket_set_default_value_string(void *default_value, PropertySubType subtype, const char *value);
-
-struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp);
-struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp);
+struct bNodeSocket *node_add_socket_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp, int in_out);
void node_verify_socket_templates(struct bNodeTree *ntree, struct bNode *node);
-
-/* Socket Converters */
-
-#define SOCK_VECTOR_X 1
-#define SOCK_VECTOR_Y 2
-#define SOCK_VECTOR_Z 3
-
-#define SOCK_RGBA_R 1
-#define SOCK_RGBA_G 2
-#define SOCK_RGBA_B 3
-#define SOCK_RGBA_A 4
-
-#define SOCK_MESH_VERT_CO 1
-#define SOCK_MESH_VERT_NO 2
+void node_socket_init_default_value(struct bNodeSocket *sock);
+void register_standard_node_socket_types(void);
#endif