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author | Hans Goudey <h.goudey@me.com> | 2021-09-11 06:48:49 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-09-11 06:48:49 +0300 |
commit | cb833138633e1c402c87115e504c492a12451810 (patch) | |
tree | 1d89905d270e7938796b1ce39918242bf2904e2a /source/blender/nodes/NOD_socket_declarations.hh | |
parent | eab26f13347dca6f14cf961d755b987dcad404fa (diff) |
Nodes: Add vector min/max support to new socket builder API
Also use it to fix an incorrect min and max in the cube mesh
primitive node.
Diffstat (limited to 'source/blender/nodes/NOD_socket_declarations.hh')
-rw-r--r-- | source/blender/nodes/NOD_socket_declarations.hh | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_socket_declarations.hh b/source/blender/nodes/NOD_socket_declarations.hh index 1a5873c37b5..11352111356 100644 --- a/source/blender/nodes/NOD_socket_declarations.hh +++ b/source/blender/nodes/NOD_socket_declarations.hh @@ -102,6 +102,8 @@ class Int : public SocketDeclaration { class Vector : public SocketDeclaration { private: float3 default_value_ = {0, 0, 0}; + float soft_min_value_ = -FLT_MAX; + float soft_max_value_ = FLT_MAX; PropertySubType subtype_ = PROP_NONE; public: @@ -117,6 +119,18 @@ class Vector : public SocketDeclaration { return *this; } + Vector &min(const float min) + { + soft_min_value_ = min; + return *this; + } + + Vector &max(const float max) + { + soft_max_value_ = max; + return *this; + } + bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override; bool matches(const bNodeSocket &socket) const override; bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override; |