diff options
author | Jacques Lucke <jacques@blender.org> | 2021-10-03 17:05:19 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-10-03 17:05:19 +0300 |
commit | a812fe8ceb75fd2befe44a151f1e214f357c24c2 (patch) | |
tree | 2982cae2d66b7718de88603816bb93a77abba308 /source/blender/nodes/NOD_socket_declarations.hh | |
parent | 2f52f5683ca8454a32c8f9f9e47c56092070e114 (diff) |
Nodes: use extern templates for socket declarations
The new socket declaration api generates a surprising amount
of symbols in each translation unit where it is used. This resulted
in a measurable compile time increase.
This commit reduces the number of symbols that are generated in
each translation unit significantly. For example, in
`node_geo_distribute_points_on_faces.cc` the number of symbols
decreased from 1930 to 1335. In my tests, this results in a 5-20%
compile time speedup when this and similar files are compiled
in isolation (measured by executing the command in `compile_commands.json`).
Compiling the distribute points on faces node sped up from ~2.65s to ~2.4s.
Diffstat (limited to 'source/blender/nodes/NOD_socket_declarations.hh')
-rw-r--r-- | source/blender/nodes/NOD_socket_declarations.hh | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_socket_declarations.hh b/source/blender/nodes/NOD_socket_declarations.hh index 3f7f9e0414e..6eac77b1d6b 100644 --- a/source/blender/nodes/NOD_socket_declarations.hh +++ b/source/blender/nodes/NOD_socket_declarations.hh @@ -330,3 +330,24 @@ inline Texture::Texture() : IDSocketDeclaration("NodeSocketTexture") } } // namespace blender::nodes::decl + +/* -------------------------------------------------------------------- + * Extern template instantiations that are defined in `intern/extern_implementations.cc`. + */ + +namespace blender::nodes { +#define MAKE_EXTERN_SOCKET_DECLARATION(TYPE) \ + extern template class SocketDeclarationBuilder<TYPE>; \ + extern template TYPE::Builder &NodeDeclarationBuilder::add_input<TYPE>(StringRef, StringRef); \ + extern template TYPE::Builder &NodeDeclarationBuilder::add_output<TYPE>(StringRef, StringRef); + +MAKE_EXTERN_SOCKET_DECLARATION(decl::Float) +MAKE_EXTERN_SOCKET_DECLARATION(decl::Int) +MAKE_EXTERN_SOCKET_DECLARATION(decl::Vector) +MAKE_EXTERN_SOCKET_DECLARATION(decl::Bool) +MAKE_EXTERN_SOCKET_DECLARATION(decl::Color) +MAKE_EXTERN_SOCKET_DECLARATION(decl::String) +MAKE_EXTERN_SOCKET_DECLARATION(decl::Geometry) + +#undef MAKE_EXTERN_SOCKET_DECLARATION +} // namespace blender::nodes |