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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-16 00:04:35 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-16 00:16:49 +0300 |
commit | 01f576e87b54159bb360cf1ed85518bb75231107 (patch) | |
tree | 0ac38f90154f8ee08a35fb88c5cf742403bbcb3c /source/blender/nodes/NOD_static_types.h | |
parent | 469408de725353b461d073097d88b6b810c16c38 (diff) | |
parent | 799779d432309e518922d23e3a1d1b5baaece71d (diff) |
Merge branch 'master' into blender2.8
The Eevee AO node supports the new Normal socket, but ignores Distance,
Samples, Inside and Only Local settings.
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index 437093a9cb3..ec4e88768de 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -71,7 +71,7 @@ DefNode( ShaderNode, SH_NODE_LAYER_WEIGHT, 0, "LA DefNode( ShaderNode, SH_NODE_MIX_SHADER, 0, "MIX_SHADER", MixShader, "Mix Shader", "" ) DefNode( ShaderNode, SH_NODE_ADD_SHADER, 0, "ADD_SHADER", AddShader, "Add Shader", "" ) DefNode( ShaderNode, SH_NODE_ATTRIBUTE, def_sh_attribute, "ATTRIBUTE", Attribute, "Attribute", "" ) -DefNode( ShaderNode, SH_NODE_AMBIENT_OCCLUSION, 0, "AMBIENT_OCCLUSION", AmbientOcclusion, "Ambient Occlusion", "" ) +DefNode( ShaderNode, SH_NODE_AMBIENT_OCCLUSION, def_sh_ambient_occlusion,"AMBIENT_OCCLUSION", AmbientOcclusion, "Ambient Occlusion", "" ) DefNode( ShaderNode, SH_NODE_BACKGROUND, 0, "BACKGROUND", Background, "Background", "" ) DefNode( ShaderNode, SH_NODE_HOLDOUT, 0, "HOLDOUT", Holdout, "Holdout", "" ) DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_anisotropic, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "" ) |