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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-16 00:04:35 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-16 00:16:49 +0300
commit01f576e87b54159bb360cf1ed85518bb75231107 (patch)
tree0ac38f90154f8ee08a35fb88c5cf742403bbcb3c /source/blender/nodes/NOD_static_types.h
parent469408de725353b461d073097d88b6b810c16c38 (diff)
parent799779d432309e518922d23e3a1d1b5baaece71d (diff)
Merge branch 'master' into blender2.8
The Eevee AO node supports the new Normal socket, but ignores Distance, Samples, Inside and Only Local settings.
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r--source/blender/nodes/NOD_static_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 437093a9cb3..ec4e88768de 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -71,7 +71,7 @@ DefNode( ShaderNode, SH_NODE_LAYER_WEIGHT, 0, "LA
DefNode( ShaderNode, SH_NODE_MIX_SHADER, 0, "MIX_SHADER", MixShader, "Mix Shader", "" )
DefNode( ShaderNode, SH_NODE_ADD_SHADER, 0, "ADD_SHADER", AddShader, "Add Shader", "" )
DefNode( ShaderNode, SH_NODE_ATTRIBUTE, def_sh_attribute, "ATTRIBUTE", Attribute, "Attribute", "" )
-DefNode( ShaderNode, SH_NODE_AMBIENT_OCCLUSION, 0, "AMBIENT_OCCLUSION", AmbientOcclusion, "Ambient Occlusion", "" )
+DefNode( ShaderNode, SH_NODE_AMBIENT_OCCLUSION, def_sh_ambient_occlusion,"AMBIENT_OCCLUSION", AmbientOcclusion, "Ambient Occlusion", "" )
DefNode( ShaderNode, SH_NODE_BACKGROUND, 0, "BACKGROUND", Background, "Background", "" )
DefNode( ShaderNode, SH_NODE_HOLDOUT, 0, "HOLDOUT", Holdout, "Holdout", "" )
DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_anisotropic, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "" )