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authorDalai Felinto <dfelinto@gmail.com>2017-08-18 17:40:04 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-08-18 18:08:23 +0300
commit036f43f3cde472867de87032297d74390aa2815e (patch)
tree034a8be0f6ea860aba04f48133d93893c6b8dd62 /source/blender/nodes/NOD_static_types.h
parente8f0ee157b290e41258bf704d63c00cb2d4d2a90 (diff)
Eevee: Convert metallic nodes into princinpled nodes
And wipe metallic out of the map.
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r--source/blender/nodes/NOD_static_types.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 490ef91f660..783e1a388c1 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -67,7 +67,6 @@ DefNode( ShaderNode, SH_NODE_COMBRGB, 0, "COMBR
DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
-DefNode( ShaderNode, SH_NODE_EEVEE_METALLIC, 0, "EEVEE_METALLIC", EeveeMetallic, "Metallic", "")
DefNode( ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular", "")
DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" )