diff options
author | Charlie Jolly <charlie> | 2019-12-07 15:35:07 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2019-12-07 15:52:42 +0300 |
commit | 958d0d4236b1cfa600a7f36f6bdc51fdd0d98a97 (patch) | |
tree | 567a1e3209e6302dd784c054b858a8b5fb92bc9f /source/blender/nodes/NOD_static_types.h | |
parent | 0406eb110332a863811d7fb6228f9a7ca514e022 (diff) |
Shader Nodes: Add Interpolation modes to Map Range node
Modes: Linear interpolation (default), stepped linear, smoothstep and smootherstep.
This also includes an additional option for the **Clamp node** to switch between **Min Max** (default) and **Range** mode.
This was needed to allow clamping when **To Max** is less than **To Min**.
Reviewed By: JacquesLucke, brecht
Differential Revision: https://developer.blender.org/D5827
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index f3bc5a0cafa..a8163391c13 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -51,7 +51,7 @@ DefNode(ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_ DefNode(ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curves", "" ) DefNode(ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" ) DefNode(ShaderNode, SH_NODE_MAP_RANGE, def_map_range, "MAP_RANGE", MapRange, "Map Range", "" ) -DefNode(ShaderNode, SH_NODE_CLAMP, 0, "CLAMP", Clamp, "Clamp", "" ) +DefNode(ShaderNode, SH_NODE_CLAMP, def_clamp, "CLAMP", Clamp, "Clamp", "" ) DefNode(ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" ) DefNode(ShaderNode, SH_NODE_VECTOR_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" ) DefNode(ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "" ) |