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authorDalai Felinto <dfelinto@gmail.com>2016-10-20 19:03:44 +0300
committerDalai Felinto <dfelinto@gmail.com>2016-10-20 20:00:49 +0300
commit418b24551e1b8a4458deceedca945a631f0684ac (patch)
treecfb1f42ff1eb58e36f714132d3ed623c18bfc6f7 /source/blender/nodes/NOD_static_types.h
parenta84794b39960029a61d7c2c79e4ad7e2fda06bb7 (diff)
parent9269574089a742130f02c0a1184a19d94f0e665d (diff)
Merge commit '9269574089a742130f02c0a1184a19d94f0e665d' into pbr-online
Merge conflicts fixes include fix on ob->reflectionplane for write and read, and a few manual fixes to account for the ID remap changes Conflicts: source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/world.c source/blender/blenloader/intern/writefile.c source/blender/editors/space_view3d/view3d_draw.c source/blender/gpu/GPU_draw.h source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_material.c source/blender/gpu/intern/gpu_texture.c source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r--source/blender/nodes/NOD_static_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 9e1a0c926fa..171d5313c1d 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -82,7 +82,7 @@ DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_anisotropic, "BS
DefNode( ShaderNode, SH_NODE_BSDF_DIFFUSE, 0, "BSDF_DIFFUSE", BsdfDiffuse, "Diffuse BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_GLOSSY, def_glossy, "BSDF_GLOSSY", BsdfGlossy, "Glossy BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_GLASS, def_glass, "BSDF_GLASS", BsdfGlass, "Glass BSDF", "" )
-DefNode( ShaderNode, SH_NODE_BSDF_REFRACTION, def_glass, "BSDF_REFRACTION", BsdfRefraction, "Refraction BSDF", "" )
+DefNode( ShaderNode, SH_NODE_BSDF_REFRACTION, def_refraction, "BSDF_REFRACTION", BsdfRefraction, "Refraction BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_TRANSLUCENT, 0, "BSDF_TRANSLUCENT", BsdfTranslucent, "Translucent BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_TRANSPARENT, 0, "BSDF_TRANSPARENT", BsdfTransparent, "Transparent BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_VELVET, 0, "BSDF_VELVET", BsdfVelvet, "Velvet BSDF", "" )