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author | Jacques Lucke <jacques@blender.org> | 2020-12-11 14:00:48 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-12-11 14:00:48 +0300 |
commit | d72ec16e70721408c875040325c984941687b4a2 (patch) | |
tree | 9227d298f9ac7b2eb96d1e0b5fed8ba30cb50cf0 /source/blender/nodes/NOD_static_types.h | |
parent | 150a1d158a79582802bb17dacdd790f0f88aeedb (diff) |
Geometry Nodes: add Attribute Mix node
This node can be used to mix two attributes in various ways.
The blend modes are the same as in the MixRGB shader node.
Differential Revision: https://developer.blender.org/D9737
Ref T82374.
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index 8ca978d1339..d1032647ba8 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -278,6 +278,7 @@ DefNode(GeometryNode, GEO_NODE_RANDOM_ATTRIBUTE, def_geo_random_attribute, "RAND DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_MATH, def_geo_attribute_math, "ATTRIBUTE_MATH", AttributeMath, "Attribute Math", "") DefNode(GeometryNode, GEO_NODE_JOIN_GEOMETRY, 0, "JOIN_GEOMETRY", JoinGeometry, "Join Geometry", "") DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_FILL, def_geo_attribute_fill, "ATTRIBUTE_FILL", AttributeFill, "Attribute Fill", "") +DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_MIX, def_geo_attribute_mix, "ATTRIBUTE_MIX", AttributeMix, "Attribute Mix", "") /* undefine macros */ #undef DefNode |