diff options
author | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:44:48 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:59:14 +0400 |
commit | 3de3987ea190415d0d088c3917b45f44afb43840 (patch) | |
tree | 35577ec3798ee74ee4c37821ec74981b3c9d7342 /source/blender/nodes/NOD_static_types.h | |
parent | 49df707496e505c8a8b21c1ea36b479e950cc66c (diff) |
Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index 434e737772d..3e5de09ff6c 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -120,6 +120,8 @@ DefNode( ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VE DefNode( ShaderNode, SH_NODE_SEPHSV, 0, "SEPHSV", SeparateHSV, "Separate HSV", "" ) DefNode( ShaderNode, SH_NODE_COMBHSV, 0, "COMBHSV", CombineHSV, "Combine HSV", "" ) DefNode( ShaderNode, SH_NODE_UVMAP, def_sh_uvmap, "UVMAP", UVMap, "UV Map", "" ) +DefNode( ShaderNode, SH_NODE_SEPXYZ, 0, "SEPXYZ", SeparateXYZ, "Separate XYZ", "" ) +DefNode( ShaderNode, SH_NODE_COMBXYZ, 0, "COMBXYZ", CombineXYZ, "Combine XYZ", "" ) DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" ) DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" ) |