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authorJohnny Matthews <johnny.matthews@gmail.com>2022-02-23 23:19:08 +0300
committerJohnny Matthews <johnny.matthews@gmail.com>2022-02-23 23:19:54 +0300
commit756f7fb23e2b3ed1ec877a3bf6e0d9812271e491 (patch)
treefda1c31a16bfbc1dc553ee815506c01c7f3a7ead /source/blender/nodes/NOD_static_types.h
parent86fc63c4ca9d36eae7512c5c3e640285d84415d1 (diff)
Geometry Nodes: Face is Planar Node
This adds a node with a boolean field output which returns true if all of the points of the evaluated face are on the same plane. A float field input allows for the threshold of the face/point comparison to be adjusted on a per face basis. One clear use case is to only triangulate faces that are not planar. Differential Revision: https://developer.blender.org/D13906
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r--source/blender/nodes/NOD_static_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index a3033651a3a..efd3c420330 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -359,6 +359,7 @@ DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_ANGLE, 0, "MESH_EDGE_ANGLE", Inpu
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS, 0, "MESH_EDGE_NEIGHBORS", InputMeshEdgeNeighbors, "Edge Neighbors", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_VERTICES, 0, "MESH_EDGE_VERTICES", InputMeshEdgeVertices, "Edge Vertices", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_AREA, 0, "MESH_FACE_AREA", InputMeshFaceArea, "Face Area", "")
+DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_IS_PLANAR, 0, "MESH_FACE_IS_PLANAR", InputMeshFaceIsPlanar, "Face is Planar", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_NEIGHBORS, 0, "MESH_FACE_NEIGHBORS", InputMeshFaceNeighbors, "Face Neighbors", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_ISLAND, 0, "MESH_ISLAND", InputMeshIsland, "Mesh Island", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS, 0, "MESH_VERTEX_NEIGHBORS", InputMeshVertexNeighbors, "Vertex Neighbors", "")