diff options
author | Jacques Lucke <jacques@blender.org> | 2020-10-20 13:07:42 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-10-20 13:07:42 +0300 |
commit | 6ced026ae1547ac28c88516a0d061315aeacc913 (patch) | |
tree | 60c61867746df72e8cf87efd47d5d27fbbb27109 /source/blender/nodes/NOD_static_types.h | |
parent | 63a9f24b55d0b5d84d625bdbb44d498fb1f2ae01 (diff) |
Simulation: remove particle nodes with outdated design
The design for how we approach the "Everything Nodes" project
has changed. We will focus on a different part of the project initially.
While future me will likely refer back to some of the code I remove here,
there is no point in keeping this code around in master currently.
It would just confuse other developers working on the project.
This does not remove the simulation modifier and data block. Those are
just cleaned up, so that the boilerplate code can be reused in the future.
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index 7922a73902c..0173706b570 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -258,21 +258,6 @@ DefNode(TextureNode, TEX_NODE_PROC+TEX_NOISE, 0, "TEX_NO DefNode(TextureNode, TEX_NODE_PROC+TEX_STUCCI, 0, "TEX_STUCCI", TexStucci, "Stucci", "" ) DefNode(TextureNode, TEX_NODE_PROC+TEX_DISTNOISE, 0, "TEX_DISTNOISE", TexDistNoise, "Distorted Noise", "" ) -DefNode(SimulationNode, SIM_NODE_PARTICLE_SIMULATION, 0, "PARTICLE_SIMULATION", ParticleSimulation, "Particle Simulation", "") -DefNode(SimulationNode, SIM_NODE_FORCE, 0, "FORCE", Force, "Force", "") -DefNode(SimulationNode, SIM_NODE_SET_PARTICLE_ATTRIBUTE, def_sim_set_particle_attribute, "SET_PARTICLE_ATTRIBUTE", SetParticleAttribute, "Set Particle Attribute", "") -DefNode(SimulationNode, SIM_NODE_PARTICLE_BIRTH_EVENT, 0, "PARTICLE_BIRTH_EVENT", ParticleBirthEvent, "Particle Birth Event", "") -DefNode(SimulationNode, SIM_NODE_PARTICLE_TIME_STEP_EVENT, def_sim_particle_time_step_event, "PARTICLE_TIME_STEP_EVENT", ParticleTimeStepEvent, "Particle Time Step Event", "") -DefNode(SimulationNode, SIM_NODE_EXECUTE_CONDITION, 0, "EXECUTE_CONDITION", ExecuteCondition, "Execute Condition", "") -DefNode(SimulationNode, SIM_NODE_MULTI_EXECUTE, 0, "MULTI_EXECUTE", MultiExecute, "Multi Execute", "") -DefNode(SimulationNode, SIM_NODE_PARTICLE_MESH_EMITTER, 0, "PARTICLE_MESH_EMITTER", ParticleMeshEmitter, "Particle Mesh Emitter", "") -DefNode(SimulationNode, SIM_NODE_PARTICLE_MESH_COLLISION_EVENT, 0, "PARTICLE_MESH_COLLISION_EVENT", ParticleMeshCollisionEvent, "Particle Mesh Collision Event", "") -DefNode(SimulationNode, SIM_NODE_EMIT_PARTICLES, 0, "EMIT_PARTICLES", EmitParticles, "Emit Particles", "") -DefNode(SimulationNode, SIM_NODE_TIME, def_sim_time, "TIME", Time, "Time", "") -DefNode(SimulationNode, SIM_NODE_PARTICLE_ATTRIBUTE, def_sim_particle_attribute, "PARTICLE_ATTRIBUTE", ParticleAttribute, "Particle Attribute", "") -DefNode(SimulationNode, SIM_NODE_AGE_REACHED_EVENT, 0, "AGE_REACHED_EVENT", AgeReachedEvent, "Age Reached Event", "") -DefNode(SimulationNode, SIM_NODE_KILL_PARTICLE, 0, "KILL_PARTICLE", KillParticle, "Kill Particle", "") - DefNode(FunctionNode, FN_NODE_BOOLEAN_MATH, def_boolean_math, "BOOLEAN_MATH", BooleanMath, "Boolean Math", "") DefNode(FunctionNode, FN_NODE_FLOAT_COMPARE, def_float_compare, "FLOAT_COMPARE", FloatCompare, "Float Compare", "") DefNode(FunctionNode, FN_NODE_SWITCH, def_fn_switch, "SWITCH", Switch, "Switch", "") |