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author | Nikhil Shringarpurey <Nikhil.Net> | 2021-07-05 19:52:10 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-07-05 19:52:10 +0300 |
commit | fd0370acc2129fbc3a07a776bca024ba4512b654 (patch) | |
tree | 095660ee6f43f63f6c5e8ba54e1af38cfc53c2bf /source/blender/nodes/NOD_static_types.h | |
parent | 08241b313c6dd7b59e51f028ef23a728344b2834 (diff) |
Geometry Nodes: Add explicit Float to Int conversion node
This patch adds a very simple node that explicitly converts a float to
an int. While this may seem redundant, it would offer 2 benefits to the
current requirement to use implicit float conversions:
1. It makes the node tree's intent more clear and self-documenting
(especially if changes in the future require integer inputs).
2. It eliminates undefined behavior in current/future nodes from float
inputs by guaranteeing that the input is an integer.
The node offers a variety of rounding techniques to make it more flexible.
Differential Revision: https://developer.blender.org/D11700
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index 1d906033128..4fe0dc2f20a 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -263,6 +263,7 @@ DefNode(TextureNode, TEX_NODE_PROC+TEX_DISTNOISE, 0, "TEX_DI DefNode(FunctionNode, FN_NODE_BOOLEAN_MATH, def_boolean_math, "BOOLEAN_MATH", BooleanMath, "Boolean Math", "") DefNode(FunctionNode, FN_NODE_FLOAT_COMPARE, def_float_compare, "FLOAT_COMPARE", FloatCompare, "Float Compare", "") +DefNode(FunctionNode, FN_NODE_FLOAT_TO_INT, def_float_to_int, "FLOAT_TO_INT", FloatToInt, "Float to Integer", "") DefNode(FunctionNode, FN_NODE_INPUT_STRING, def_fn_input_string, "INPUT_STRING", InputString, "String", "") DefNode(FunctionNode, FN_NODE_INPUT_VECTOR, def_fn_input_vector, "INPUT_VECTOR", InputVector, "Vector", "") DefNode(FunctionNode, FN_NODE_RANDOM_FLOAT, 0, "RANDOM_FLOAT", RandomFloat, "Random Float", "") |