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author | Brecht Van Lommel <brecht> | 2020-03-11 16:58:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-03-11 16:59:05 +0300 |
commit | b9f6d033beecd75398be14419d37d8aab0609812 (patch) | |
tree | b2385a92388dfb1d17a99a72dd442bc5bc38de85 /source/blender/nodes/NOD_static_types.h | |
parent | e1e772a80243f3c279fcd076c8311301e8885d41 (diff) |
Eevee: internal support for arbitrary number of volume grids
This has no user visible impact yet since smoke volumes only support a fixed
set of attributes, but will become important with the new volume object.
For GPU shader compilation, volume grids are now handled separately from
image textures. They are somewhere between a vertex attribute and an image
texture, basically an attribute that is stored as a texture.
Differential Revision: https://developer.blender.org/D6952
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
0 files changed, 0 insertions, 0 deletions