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authorJacques Lucke <jacques@blender.org>2020-04-20 15:47:13 +0300
committerJacques Lucke <jacques@blender.org>2020-04-20 15:47:13 +0300
commit9f7bea6e83966dbe4e8393bd6ec811f9c54da178 (patch)
tree88f5e33f8ae31269ddf1a2daf194083a2efe1552 /source/blender/nodes/NOD_static_types.h
parente7acf17b74582c0938a363805ebe4eb6ffec4a21 (diff)
Simulations: UI for core particle nodes
This commit adds the initial set of particles nodes. These are fairly low level and are expected to be put into groups that we ship with Blender. See D7384 for a description of the individual nodes. Reviewers: brecht Differential Revision: https://developer.blender.org/D7384
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r--source/blender/nodes/NOD_static_types.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 7fec3324aab..bf484133afa 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -258,6 +258,19 @@ DefNode(TextureNode, TEX_NODE_PROC+TEX_NOISE, 0, "TEX_NO
DefNode(TextureNode, TEX_NODE_PROC+TEX_STUCCI, 0, "TEX_STUCCI", TexStucci, "Stucci", "" )
DefNode(TextureNode, TEX_NODE_PROC+TEX_DISTNOISE, 0, "TEX_DISTNOISE", TexDistNoise, "Distorted Noise", "" )
+DefNode(SimulationNode, SIM_NODE_PARTICLE_SIMULATION, 0, "PARTICLE_SIMULATION", ParticleSimulation, "Particle Simulation", "")
+DefNode(SimulationNode, SIM_NODE_FORCE, 0, "FORCE", Force, "Force", "")
+DefNode(SimulationNode, SIM_NODE_SET_PARTICLE_ATTRIBUTE, def_sim_set_particle_attribute, "SET_PARTICLE_ATTRIBUTE", SetParticleAttribute, "Set Particle Attribute", "")
+DefNode(SimulationNode, SIM_NODE_PARTICLE_BIRTH_EVENT, 0, "PARTICLE_BIRTH_EVENT", ParticleBirthEvent, "Particle Birth Event", "")
+DefNode(SimulationNode, SIM_NODE_PARTICLE_TIME_STEP_EVENT, def_sim_particle_time_step_event, "PARTICLE_TIME_STEP_EVENT", ParticleTimeStepEvent, "Particle Time Step Event", "")
+DefNode(SimulationNode, SIM_NODE_EXECUTE_CONDITION, 0, "EXECUTE_CONDITION", ExecuteCondition, "Execute Condition", "")
+DefNode(SimulationNode, SIM_NODE_MULTI_EXECUTE, 0, "MULTI_EXECUTE", MultiExecute, "Multi Execute", "")
+DefNode(SimulationNode, SIM_NODE_PARTICLE_MESH_EMITTER, 0, "PARTICLE_MESH_EMITTER", ParticleMeshEmitter, "Particle Mesh Emitter", "")
+DefNode(SimulationNode, SIM_NODE_PARTICLE_MESH_COLLISION_EVENT, 0, "PARTICLE_MESH_COLLISION_EVENT", ParticleMeshCollisionEvent, "Particle Mesh Collision Event", "")
+DefNode(SimulationNode, SIM_NODE_EMIT_PARTICLES, 0, "EMIT_PARTICLES", EmitParticles, "Emit Particles", "")
+DefNode(SimulationNode, SIM_NODE_TIME, def_sim_time, "TIME", Time, "Time", "")
+DefNode(SimulationNode, SIM_NODE_PARTICLE_ATTRIBUTE, def_sim_particle_attribute, "PARTICLE_ATTRIBUTE", ParticleAttribute, "Particle Attribute", "")
+
/* undefine macros */
#undef DefNode