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authorLukas Toenne <lukas.toenne@googlemail.com>2013-03-18 20:34:57 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-03-18 20:34:57 +0400
commit4638e5f99a9ba59ad0b8a1fd52b12e876480b9e8 (patch)
tree2444f12b4612440f44cf02835cdf5951b6564e92 /source/blender/nodes/NOD_texture.h
parent7bfef29f2f2a1b262d28abdc6e30fcd9c1f1caad (diff)
Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
Diffstat (limited to 'source/blender/nodes/NOD_texture.h')
-rw-r--r--source/blender/nodes/NOD_texture.h74
1 files changed, 39 insertions, 35 deletions
diff --git a/source/blender/nodes/NOD_texture.h b/source/blender/nodes/NOD_texture.h
index a1be9963b8a..ea003f23960 100644
--- a/source/blender/nodes/NOD_texture.h
+++ b/source/blender/nodes/NOD_texture.h
@@ -34,48 +34,52 @@
#include "BKE_node.h"
-extern bNodeTreeType ntreeType_Texture;
+extern struct bNodeTreeType *ntreeType_Texture;
/* ****************** types array for all texture nodes ****************** */
-void register_node_type_tex_group(struct bNodeTreeType *ttype);
+void register_node_tree_type_tex(void);
-void register_node_type_tex_math(struct bNodeTreeType *ttype);
-void register_node_type_tex_mix_rgb(struct bNodeTreeType *ttype);
-void register_node_type_tex_valtorgb(struct bNodeTreeType *ttype);
-void register_node_type_tex_valtonor(struct bNodeTreeType *ttype);
-void register_node_type_tex_rgbtobw(struct bNodeTreeType *ttype);
-void register_node_type_tex_output(struct bNodeTreeType *ttype);
-void register_node_type_tex_viewer(struct bNodeTreeType *ttype);
-void register_node_type_tex_checker(struct bNodeTreeType *ttype);
-void register_node_type_tex_texture(struct bNodeTreeType *ttype);
-void register_node_type_tex_bricks(struct bNodeTreeType *ttype);
-void register_node_type_tex_image(struct bNodeTreeType *ttype);
-void register_node_type_tex_curve_rgb(struct bNodeTreeType *ttype);
-void register_node_type_tex_curve_time(struct bNodeTreeType *ttype);
-void register_node_type_tex_invert(struct bNodeTreeType *ttype);
-void register_node_type_tex_hue_sat(struct bNodeTreeType *ttype);
-void register_node_type_tex_coord(struct bNodeTreeType *ttype);
-void register_node_type_tex_distance(struct bNodeTreeType *ttype);
+void register_node_type_tex_group(void);
+void register_node_type_tex_forloop(void);
+void register_node_type_tex_whileloop(void);
-void register_node_type_tex_rotate(struct bNodeTreeType *ttype);
-void register_node_type_tex_translate(struct bNodeTreeType *ttype);
-void register_node_type_tex_scale(struct bNodeTreeType *ttype);
-void register_node_type_tex_at(struct bNodeTreeType *ttype);
+void register_node_type_tex_math(void);
+void register_node_type_tex_mix_rgb(void);
+void register_node_type_tex_valtorgb(void);
+void register_node_type_tex_valtonor(void);
+void register_node_type_tex_rgbtobw(void);
+void register_node_type_tex_output(void);
+void register_node_type_tex_viewer(void);
+void register_node_type_tex_checker(void);
+void register_node_type_tex_texture(void);
+void register_node_type_tex_bricks(void);
+void register_node_type_tex_image(void);
+void register_node_type_tex_curve_rgb(void);
+void register_node_type_tex_curve_time(void);
+void register_node_type_tex_invert(void);
+void register_node_type_tex_hue_sat(void);
+void register_node_type_tex_coord(void);
+void register_node_type_tex_distance(void);
-void register_node_type_tex_compose(struct bNodeTreeType *ttype);
-void register_node_type_tex_decompose(struct bNodeTreeType *ttype);
+void register_node_type_tex_rotate(void);
+void register_node_type_tex_translate(void);
+void register_node_type_tex_scale(void);
+void register_node_type_tex_at(void);
-void register_node_type_tex_proc_voronoi(struct bNodeTreeType *ttype);
-void register_node_type_tex_proc_blend(struct bNodeTreeType *ttype);
-void register_node_type_tex_proc_magic(struct bNodeTreeType *ttype);
-void register_node_type_tex_proc_marble(struct bNodeTreeType *ttype);
-void register_node_type_tex_proc_clouds(struct bNodeTreeType *ttype);
-void register_node_type_tex_proc_wood(struct bNodeTreeType *ttype);
-void register_node_type_tex_proc_musgrave(struct bNodeTreeType *ttype);
-void register_node_type_tex_proc_noise(struct bNodeTreeType *ttype);
-void register_node_type_tex_proc_stucci(struct bNodeTreeType *ttype);
-void register_node_type_tex_proc_distnoise(struct bNodeTreeType *ttype);
+void register_node_type_tex_compose(void);
+void register_node_type_tex_decompose(void);
+
+void register_node_type_tex_proc_voronoi(void);
+void register_node_type_tex_proc_blend(void);
+void register_node_type_tex_proc_magic(void);
+void register_node_type_tex_proc_marble(void);
+void register_node_type_tex_proc_clouds(void);
+void register_node_type_tex_proc_wood(void);
+void register_node_type_tex_proc_musgrave(void);
+void register_node_type_tex_proc_noise(void);
+void register_node_type_tex_proc_stucci(void);
+void register_node_type_tex_proc_distnoise(void);
#endif