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authorAaron Carlisle <Blendify>2022-01-04 19:41:10 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-04 19:42:40 +0300
commit25018dc061af17e9074ff60bd29176518141b4cd (patch)
tree72c77c720ba4b6f80346f4658066efee84375580 /source/blender/nodes/NOD_texture.h
parentf7c0287278e08ddaf553a8e49762d441e5214091 (diff)
Cleanup: Nodes: Convert generic shader node files to c++
Along with the general changes to CPP this commit does the following - Use static casts where possible - Use new CPP MEM library functions instead of cast - Use listbase macros where possible - Declare variables where initialized Reviewed By: HooglyBoogly, JacquesLucke Differential Revision: https://developer.blender.org/D13718
Diffstat (limited to 'source/blender/nodes/NOD_texture.h')
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