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authorSergey Sharybin <sergey.vfx@gmail.com>2013-01-14 19:53:17 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-01-14 19:53:17 +0400
commit5781859753b5ebdfb2e553a10c27f97b502b72ff (patch)
tree0d8245582aa74636715d38e3570b7700c6cbf15d /source/blender/nodes/SConscript
parent9e612235e2d3aa35ab693a7ab45a8eb919bec284 (diff)
Dosvidanya, old compositor!
You served well and now desired retirement, but you'll always live in our hearts. And for sure -- monument! +-------------------------------------------+ / ++==+ . .. . ... . .. . / / // ++==++ ++ ++ ++==++ ++==++ / / // // // //\\//\\ // // // // / / ++==+ ++==++ // \\ //==++ ++==++ / / . ... .. . // .. ... / +-------------------------------------------+ Some notes: - Removed all code which was from inside ifdef WITH_COMPOSITOR_LEGACY - Removed some functions which were used by old compositor only but weren't ported to new color management - Removed WITH_COMPOSITOR_LEGACY from build systems - node_composite_util.h was in fatc used by compo nodes specification files, so added it back to cmake. Could be cleaned up by moving header files to files where they're actually needed but would consider this is a separate task. - Should be no functional changes!
Diffstat (limited to 'source/blender/nodes/SConscript')
-rw-r--r--source/blender/nodes/SConscript3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/nodes/SConscript b/source/blender/nodes/SConscript
index cc735902934..9f56689bf43 100644
--- a/source/blender/nodes/SConscript
+++ b/source/blender/nodes/SConscript
@@ -66,9 +66,6 @@ if env['WITH_BF_COMPOSITOR']:
incs += ' ../compositor '
defs.append("WITH_COMPOSITOR")
-if env['WITH_BF_COMPOSITOR_LEGACY']:
- defs.append("WITH_COMPOSITOR_LEGACY")
-
env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [190,105] )
env.BlenderLib ( libname = 'bf_cmpnodes', sources = cmpsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
env.BlenderLib ( libname = 'bf_shdnodes', sources = shdsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )