diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-22 23:44:36 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-22 23:44:36 +0300 |
commit | 1c088b454d21bfd55119110fa1dc01d9543c35f8 (patch) | |
tree | c7815b7471f1598b3d226546489e5555409f0753 /source/blender/nodes/SHD_node.h | |
parent | 3408d9022aecee50d7ce01c45962a2c32d7c91da (diff) |
SCons
* I accidently broke the scons bit by chopping the node libs into pieces. I forgot that trunk hasn't had the nice scons cleanout I did in Blender 2.5 branch. Now everything should compile again.
It took a while because I tried to quickly do the same cleanup, but src/ is just not cooperating, neither is stock mingw (no @commands.txt tempfilemunge goodies)
Diffstat (limited to 'source/blender/nodes/SHD_node.h')
-rw-r--r-- | source/blender/nodes/SHD_node.h | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/nodes/SHD_node.h b/source/blender/nodes/SHD_node.h index d75d7c9f568..10af3f162d6 100644 --- a/source/blender/nodes/SHD_node.h +++ b/source/blender/nodes/SHD_node.h @@ -39,29 +39,29 @@ /* the type definitions array */ /* ****************** types array for all shaders ****************** */ -extern bNodeType sh_node_output; -extern bNodeType sh_node_material; -extern bNodeType sh_node_camera; -extern bNodeType sh_node_value; -extern bNodeType sh_node_rgb; -extern bNodeType sh_node_mix_rgb; -extern bNodeType sh_node_valtorgb; -extern bNodeType sh_node_rgbtobw; -extern bNodeType sh_node_texture; -extern bNodeType sh_node_normal; -extern bNodeType sh_node_geom; -extern bNodeType sh_node_mapping; -extern bNodeType sh_node_curve_vec; -extern bNodeType sh_node_curve_rgb; -extern bNodeType sh_node_math; -extern bNodeType sh_node_vect_math; -extern bNodeType sh_node_squeeze; -extern bNodeType node_dynamic_typeinfo; -extern bNodeType sh_node_material_ext; -extern bNodeType sh_node_invert; -extern bNodeType sh_node_seprgb; -extern bNodeType sh_node_combrgb; -extern bNodeType sh_node_hue_sat; +bNodeType sh_node_output; +bNodeType sh_node_material; +bNodeType sh_node_camera; +bNodeType sh_node_value; +bNodeType sh_node_rgb; +bNodeType sh_node_mix_rgb; +bNodeType sh_node_valtorgb; +bNodeType sh_node_rgbtobw; +bNodeType sh_node_texture; +bNodeType sh_node_normal; +bNodeType sh_node_geom; +bNodeType sh_node_mapping; +bNodeType sh_node_curve_vec; +bNodeType sh_node_curve_rgb; +bNodeType sh_node_math; +bNodeType sh_node_vect_math; +bNodeType sh_node_squeeze; +bNodeType node_dynamic_typeinfo; +bNodeType sh_node_material_ext; +bNodeType sh_node_invert; +bNodeType sh_node_seprgb; +bNodeType sh_node_combrgb; +bNodeType sh_node_hue_sat; #endif |