diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-01-12 18:25:17 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-01-12 18:25:17 +0300 |
commit | 415b9d2e84505d06f6197a5282fc3782bf38fdc6 (patch) | |
tree | ea3d1bda11ac4b200f2b589cc094075aae28dcbd /source/blender/nodes/SHD_node.h | |
parent | 1521260229ef0db79c09d9a66d40581cdc591f30 (diff) |
2.5 / Nodes / SCons(mingw)
* chop the nodes library into smaller parts
- the addition of texture tree pushed the limits for scons/mingw
- This should still have everything compile nicely, but please,
maintainers of other build systems should check. The only interesting
change for them is the difference in headers.
Diffstat (limited to 'source/blender/nodes/SHD_node.h')
-rw-r--r-- | source/blender/nodes/SHD_node.h | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/nodes/SHD_node.h b/source/blender/nodes/SHD_node.h index d75d7c9f568..10af3f162d6 100644 --- a/source/blender/nodes/SHD_node.h +++ b/source/blender/nodes/SHD_node.h @@ -39,29 +39,29 @@ /* the type definitions array */ /* ****************** types array for all shaders ****************** */ -extern bNodeType sh_node_output; -extern bNodeType sh_node_material; -extern bNodeType sh_node_camera; -extern bNodeType sh_node_value; -extern bNodeType sh_node_rgb; -extern bNodeType sh_node_mix_rgb; -extern bNodeType sh_node_valtorgb; -extern bNodeType sh_node_rgbtobw; -extern bNodeType sh_node_texture; -extern bNodeType sh_node_normal; -extern bNodeType sh_node_geom; -extern bNodeType sh_node_mapping; -extern bNodeType sh_node_curve_vec; -extern bNodeType sh_node_curve_rgb; -extern bNodeType sh_node_math; -extern bNodeType sh_node_vect_math; -extern bNodeType sh_node_squeeze; -extern bNodeType node_dynamic_typeinfo; -extern bNodeType sh_node_material_ext; -extern bNodeType sh_node_invert; -extern bNodeType sh_node_seprgb; -extern bNodeType sh_node_combrgb; -extern bNodeType sh_node_hue_sat; +bNodeType sh_node_output; +bNodeType sh_node_material; +bNodeType sh_node_camera; +bNodeType sh_node_value; +bNodeType sh_node_rgb; +bNodeType sh_node_mix_rgb; +bNodeType sh_node_valtorgb; +bNodeType sh_node_rgbtobw; +bNodeType sh_node_texture; +bNodeType sh_node_normal; +bNodeType sh_node_geom; +bNodeType sh_node_mapping; +bNodeType sh_node_curve_vec; +bNodeType sh_node_curve_rgb; +bNodeType sh_node_math; +bNodeType sh_node_vect_math; +bNodeType sh_node_squeeze; +bNodeType node_dynamic_typeinfo; +bNodeType sh_node_material_ext; +bNodeType sh_node_invert; +bNodeType sh_node_seprgb; +bNodeType sh_node_combrgb; +bNodeType sh_node_hue_sat; #endif |