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authorJuho Vepsalainen <bebraw@gmail.com>2007-08-20 15:05:14 +0400
committerJuho Vepsalainen <bebraw@gmail.com>2007-08-20 15:05:14 +0400
commitc3b1877b4f538d68697b56035823fe08572c080d (patch)
tree9ebfff2dcf43f4a91d0a763d668ce65525bda8ef /source/blender/nodes/SHD_node.h
parente8c39a5864a400971891932a8580d7e0784c334d (diff)
"Combine RGB" and "Separate RGB" material nodes:
These nodes allow the user to separate and combine RGB color channels as in the composite node editor. However they don't contain Alpha channel as it is treated separately in case of material nodes. "Combine RGB" allows the user to use values beyond standard float range ([0.0, 1.0]) if value input node is used to feed the value to it.
Diffstat (limited to 'source/blender/nodes/SHD_node.h')
-rw-r--r--source/blender/nodes/SHD_node.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/nodes/SHD_node.h b/source/blender/nodes/SHD_node.h
index 688494d6de5..971ddbe7f06 100644
--- a/source/blender/nodes/SHD_node.h
+++ b/source/blender/nodes/SHD_node.h
@@ -58,6 +58,9 @@ extern bNodeType sh_node_vect_math;
extern bNodeType sh_node_squeeze;
extern bNodeType sh_node_material_ext;
extern bNodeType sh_node_invert;
+extern bNodeType sh_node_seprgb;
+extern bNodeType sh_node_combrgb;
+
#endif