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authorNathan Letwory <nathan@letworyinteractive.com>2009-02-22 23:44:36 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2009-02-22 23:44:36 +0300
commit1c088b454d21bfd55119110fa1dc01d9543c35f8 (patch)
treec7815b7471f1598b3d226546489e5555409f0753 /source/blender/nodes/TEX_node.h
parent3408d9022aecee50d7ce01c45962a2c32d7c91da (diff)
SCons
* I accidently broke the scons bit by chopping the node libs into pieces. I forgot that trunk hasn't had the nice scons cleanout I did in Blender 2.5 branch. Now everything should compile again. It took a while because I tried to quickly do the same cleanup, but src/ is just not cooperating, neither is stock mingw (no @commands.txt tempfilemunge goodies)
Diffstat (limited to 'source/blender/nodes/TEX_node.h')
-rw-r--r--source/blender/nodes/TEX_node.h64
1 files changed, 32 insertions, 32 deletions
diff --git a/source/blender/nodes/TEX_node.h b/source/blender/nodes/TEX_node.h
index c52fc757507..90e171e9cca 100644
--- a/source/blender/nodes/TEX_node.h
+++ b/source/blender/nodes/TEX_node.h
@@ -38,40 +38,40 @@
/* ****************** types array for all texture nodes ****************** */
-extern bNodeType tex_node_math;
-extern bNodeType tex_node_mix_rgb;
-extern bNodeType tex_node_valtorgb;
-extern bNodeType tex_node_valtonor;
-extern bNodeType tex_node_rgbtobw;
-extern bNodeType tex_node_output;
-extern bNodeType tex_node_viewer;
-extern bNodeType tex_node_checker;
-extern bNodeType tex_node_texture;
-extern bNodeType tex_node_bricks;
-extern bNodeType tex_node_image;
-extern bNodeType tex_node_curve_rgb;
-extern bNodeType tex_node_curve_time;
-extern bNodeType tex_node_invert;
-extern bNodeType tex_node_hue_sat;
-extern bNodeType tex_node_coord;
-extern bNodeType tex_node_distance;
+bNodeType tex_node_math;
+bNodeType tex_node_mix_rgb;
+bNodeType tex_node_valtorgb;
+bNodeType tex_node_valtonor;
+bNodeType tex_node_rgbtobw;
+bNodeType tex_node_output;
+bNodeType tex_node_viewer;
+bNodeType tex_node_checker;
+bNodeType tex_node_texture;
+bNodeType tex_node_bricks;
+bNodeType tex_node_image;
+bNodeType tex_node_curve_rgb;
+bNodeType tex_node_curve_time;
+bNodeType tex_node_invert;
+bNodeType tex_node_hue_sat;
+bNodeType tex_node_coord;
+bNodeType tex_node_distance;
-extern bNodeType tex_node_rotate;
-extern bNodeType tex_node_translate;
-extern bNodeType tex_node_scale;
+bNodeType tex_node_rotate;
+bNodeType tex_node_translate;
+bNodeType tex_node_scale;
-extern bNodeType tex_node_compose;
-extern bNodeType tex_node_decompose;
+bNodeType tex_node_compose;
+bNodeType tex_node_decompose;
-extern bNodeType tex_node_proc_voronoi;
-extern bNodeType tex_node_proc_blend;
-extern bNodeType tex_node_proc_magic;
-extern bNodeType tex_node_proc_marble;
-extern bNodeType tex_node_proc_clouds;
-extern bNodeType tex_node_proc_wood;
-extern bNodeType tex_node_proc_musgrave;
-extern bNodeType tex_node_proc_noise;
-extern bNodeType tex_node_proc_stucci;
-extern bNodeType tex_node_proc_distnoise;
+bNodeType tex_node_proc_voronoi;
+bNodeType tex_node_proc_blend;
+bNodeType tex_node_proc_magic;
+bNodeType tex_node_proc_marble;
+bNodeType tex_node_proc_clouds;
+bNodeType tex_node_proc_wood;
+bNodeType tex_node_proc_musgrave;
+bNodeType tex_node_proc_noise;
+bNodeType tex_node_proc_stucci;
+bNodeType tex_node_proc_distnoise;
#endif