diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-22 23:44:36 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-22 23:44:36 +0300 |
commit | 1c088b454d21bfd55119110fa1dc01d9543c35f8 (patch) | |
tree | c7815b7471f1598b3d226546489e5555409f0753 /source/blender/nodes/TEX_node.h | |
parent | 3408d9022aecee50d7ce01c45962a2c32d7c91da (diff) |
SCons
* I accidently broke the scons bit by chopping the node libs into pieces. I forgot that trunk hasn't had the nice scons cleanout I did in Blender 2.5 branch. Now everything should compile again.
It took a while because I tried to quickly do the same cleanup, but src/ is just not cooperating, neither is stock mingw (no @commands.txt tempfilemunge goodies)
Diffstat (limited to 'source/blender/nodes/TEX_node.h')
-rw-r--r-- | source/blender/nodes/TEX_node.h | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/source/blender/nodes/TEX_node.h b/source/blender/nodes/TEX_node.h index c52fc757507..90e171e9cca 100644 --- a/source/blender/nodes/TEX_node.h +++ b/source/blender/nodes/TEX_node.h @@ -38,40 +38,40 @@ /* ****************** types array for all texture nodes ****************** */ -extern bNodeType tex_node_math; -extern bNodeType tex_node_mix_rgb; -extern bNodeType tex_node_valtorgb; -extern bNodeType tex_node_valtonor; -extern bNodeType tex_node_rgbtobw; -extern bNodeType tex_node_output; -extern bNodeType tex_node_viewer; -extern bNodeType tex_node_checker; -extern bNodeType tex_node_texture; -extern bNodeType tex_node_bricks; -extern bNodeType tex_node_image; -extern bNodeType tex_node_curve_rgb; -extern bNodeType tex_node_curve_time; -extern bNodeType tex_node_invert; -extern bNodeType tex_node_hue_sat; -extern bNodeType tex_node_coord; -extern bNodeType tex_node_distance; +bNodeType tex_node_math; +bNodeType tex_node_mix_rgb; +bNodeType tex_node_valtorgb; +bNodeType tex_node_valtonor; +bNodeType tex_node_rgbtobw; +bNodeType tex_node_output; +bNodeType tex_node_viewer; +bNodeType tex_node_checker; +bNodeType tex_node_texture; +bNodeType tex_node_bricks; +bNodeType tex_node_image; +bNodeType tex_node_curve_rgb; +bNodeType tex_node_curve_time; +bNodeType tex_node_invert; +bNodeType tex_node_hue_sat; +bNodeType tex_node_coord; +bNodeType tex_node_distance; -extern bNodeType tex_node_rotate; -extern bNodeType tex_node_translate; -extern bNodeType tex_node_scale; +bNodeType tex_node_rotate; +bNodeType tex_node_translate; +bNodeType tex_node_scale; -extern bNodeType tex_node_compose; -extern bNodeType tex_node_decompose; +bNodeType tex_node_compose; +bNodeType tex_node_decompose; -extern bNodeType tex_node_proc_voronoi; -extern bNodeType tex_node_proc_blend; -extern bNodeType tex_node_proc_magic; -extern bNodeType tex_node_proc_marble; -extern bNodeType tex_node_proc_clouds; -extern bNodeType tex_node_proc_wood; -extern bNodeType tex_node_proc_musgrave; -extern bNodeType tex_node_proc_noise; -extern bNodeType tex_node_proc_stucci; -extern bNodeType tex_node_proc_distnoise; +bNodeType tex_node_proc_voronoi; +bNodeType tex_node_proc_blend; +bNodeType tex_node_proc_magic; +bNodeType tex_node_proc_marble; +bNodeType tex_node_proc_clouds; +bNodeType tex_node_proc_wood; +bNodeType tex_node_proc_musgrave; +bNodeType tex_node_proc_noise; +bNodeType tex_node_proc_stucci; +bNodeType tex_node_proc_distnoise; #endif |