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author | Campbell Barton <ideasman42@gmail.com> | 2021-07-23 09:56:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-23 10:03:51 +0300 |
commit | ced94bc11c84f3c997949c2a0ec2449054a8e417 (patch) | |
tree | 03a684ca483d2707905f001da29ad600c1eeb394 /source/blender/nodes/composite/node_composite_tree.c | |
parent | 7ce0d9d79166c281c161d124ee72dc448efd4325 (diff) |
Cleanup: code comments punctuation / spacing
Diffstat (limited to 'source/blender/nodes/composite/node_composite_tree.c')
-rw-r--r-- | source/blender/nodes/composite/node_composite_tree.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c index 013d196e1c8..d21e0938356 100644 --- a/source/blender/nodes/composite/node_composite_tree.c +++ b/source/blender/nodes/composite/node_composite_tree.c @@ -264,14 +264,15 @@ void ntreeCompositExecTree(Scene *scene, /* *********************************************** */ -/* Update the outputs of the render layer nodes. +/** + * Update the outputs of the render layer nodes. * Since the outputs depend on the render engine, this part is a bit complex: - * - ntreeCompositUpdateRLayers is called and loops over all render layer nodes. + * - #ntreeCompositUpdateRLayers is called and loops over all render layer nodes. * - Each render layer node calls the update function of the * render engine that's used for its scene. * - The render engine calls RE_engine_register_pass for each pass. - * - RE_engine_register_pass calls ntreeCompositRegisterPass,. - * which calls node_cmp_rlayers_register_pass for every render layer node. + * - #RE_engine_register_pass calls #ntreeCompositRegisterPass, + * which calls #node_cmp_rlayers_register_pass for every render layer node. */ void ntreeCompositUpdateRLayers(bNodeTree *ntree) { |