diff options
author | Jacques Lucke <jacques@blender.org> | 2022-01-12 13:07:31 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2022-01-12 13:07:31 +0300 |
commit | 145f1d1e0a59c1de311a0511e05541563296d879 (patch) | |
tree | 7a5ffb4d884ab011a53761fdd937c70ac405f77d /source/blender/nodes/composite/node_composite_tree.cc | |
parent | 7a2b18159170b91694fd7c64825a699314fae3ca (diff) |
Fix T94812: render layer sockets are missing after file load
The main issue was the use of `G_MAIN` during file load.
This patch refactors the code so that iterating over `G_MAIN`
is not necessary anymore. See D13800 for more details.
Differential Revision: https://developer.blender.org/D13800
Diffstat (limited to 'source/blender/nodes/composite/node_composite_tree.cc')
-rw-r--r-- | source/blender/nodes/composite/node_composite_tree.cc | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.cc b/source/blender/nodes/composite/node_composite_tree.cc index 08dbd4ad6f0..c54382cc1ad 100644 --- a/source/blender/nodes/composite/node_composite_tree.cc +++ b/source/blender/nodes/composite/node_composite_tree.cc @@ -249,23 +249,6 @@ void ntreeCompositUpdateRLayers(bNodeTree *ntree) } } -void ntreeCompositRegisterPass(bNodeTree *ntree, - Scene *scene, - ViewLayer *view_layer, - const char *name, - eNodeSocketDatatype type) -{ - if (ntree == nullptr) { - return; - } - - LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { - if (node->type == CMP_NODE_R_LAYERS) { - node_cmp_rlayers_register_pass(ntree, node, scene, view_layer, name, type); - } - } -} - void ntreeCompositTagRender(Scene *scene) { /* XXX Think using G_MAIN here is valid, since you want to update current file's scene nodes, |