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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-06 01:15:05 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-06 01:15:13 +0300 |
commit | 1d9bac7d921f87718e8a85c6ef7af2b27f07af2f (patch) | |
tree | 6bae6443e0ba3730fae3d2389ade4121cd8b58d0 /source/blender/nodes/composite/nodes/node_composite_color_spill.cc | |
parent | 0e1da8dd120d1d2b4f699087b102ce0573ed90be (diff) |
Cleanup: Use snake case for file names
This is so that we can have "proper" file namespace names in D13466
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_color_spill.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_color_spill.cc | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc new file mode 100644 index 00000000000..187b1dfdfc5 --- /dev/null +++ b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc @@ -0,0 +1,113 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup cmpnodes + */ + +#include "RNA_access.h" + +#include "UI_interface.h" +#include "UI_resources.h" + +#include "node_composite_util.hh" + +/* ******************* Color Spill Suppression ********************************* */ + +namespace blender::nodes { + +static void cmp_node_color_spill_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); + b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR); + b.add_output<decl::Color>(N_("Image")); +} + +} // namespace blender::nodes + +static void node_composit_init_color_spill(bNodeTree *UNUSED(ntree), bNode *node) +{ + NodeColorspill *ncs = MEM_cnew<NodeColorspill>(__func__); + node->storage = ncs; + node->custom1 = 2; /* green channel */ + node->custom2 = 0; /* simple limit algorithm */ + ncs->limchan = 0; /* limit by red */ + ncs->limscale = 1.0f; /* limit scaling factor */ + ncs->unspill = 0; /* do not use unspill */ +} + +static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiLayout *row, *col; + + uiItemL(layout, IFACE_("Despill Channel:"), ICON_NONE); + row = uiLayoutRow(layout, false); + uiItemR(row, ptr, "channel", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, nullptr, ICON_NONE); + + col = uiLayoutColumn(layout, false); + uiItemR(col, ptr, "limit_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + + if (RNA_enum_get(ptr, "limit_method") == 0) { + uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE); + row = uiLayoutRow(col, false); + uiItemR(row, + ptr, + "limit_channel", + UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, + nullptr, + ICON_NONE); + } + + uiItemR(col, ptr, "ratio", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE); + uiItemR(col, ptr, "use_unspill", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + if (RNA_boolean_get(ptr, "use_unspill") == true) { + uiItemR(col, + ptr, + "unspill_red", + UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, + nullptr, + ICON_NONE); + uiItemR(col, + ptr, + "unspill_green", + UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, + nullptr, + ICON_NONE); + uiItemR(col, + ptr, + "unspill_blue", + UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, + nullptr, + ICON_NONE); + } +} + +void register_node_type_cmp_color_spill() +{ + static bNodeType ntype; + + cmp_node_type_base(&ntype, CMP_NODE_COLOR_SPILL, "Color Spill", NODE_CLASS_MATTE); + ntype.declare = blender::nodes::cmp_node_color_spill_declare; + ntype.draw_buttons = node_composit_buts_color_spill; + node_type_init(&ntype, node_composit_init_color_spill); + node_type_storage( + &ntype, "NodeColorspill", node_free_standard_storage, node_copy_standard_storage); + + nodeRegisterType(&ntype); +} |