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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-06 01:15:05 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-06 01:15:13 +0300
commit1d9bac7d921f87718e8a85c6ef7af2b27f07af2f (patch)
tree6bae6443e0ba3730fae3d2389ade4121cd8b58d0 /source/blender/nodes/composite/nodes/node_composite_color_spill.cc
parent0e1da8dd120d1d2b4f699087b102ce0573ed90be (diff)
Cleanup: Use snake case for file names
This is so that we can have "proper" file namespace names in D13466
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_color_spill.cc')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_color_spill.cc113
1 files changed, 113 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc
new file mode 100644
index 00000000000..187b1dfdfc5
--- /dev/null
+++ b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc
@@ -0,0 +1,113 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup cmpnodes
+ */
+
+#include "RNA_access.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_composite_util.hh"
+
+/* ******************* Color Spill Suppression ********************************* */
+
+namespace blender::nodes {
+
+static void cmp_node_color_spill_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
+ b.add_output<decl::Color>(N_("Image"));
+}
+
+} // namespace blender::nodes
+
+static void node_composit_init_color_spill(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeColorspill *ncs = MEM_cnew<NodeColorspill>(__func__);
+ node->storage = ncs;
+ node->custom1 = 2; /* green channel */
+ node->custom2 = 0; /* simple limit algorithm */
+ ncs->limchan = 0; /* limit by red */
+ ncs->limscale = 1.0f; /* limit scaling factor */
+ ncs->unspill = 0; /* do not use unspill */
+}
+
+static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *row, *col;
+
+ uiItemL(layout, IFACE_("Despill Channel:"), ICON_NONE);
+ row = uiLayoutRow(layout, false);
+ uiItemR(row, ptr, "channel", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "limit_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+
+ if (RNA_enum_get(ptr, "limit_method") == 0) {
+ uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE);
+ row = uiLayoutRow(col, false);
+ uiItemR(row,
+ ptr,
+ "limit_channel",
+ UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND,
+ nullptr,
+ ICON_NONE);
+ }
+
+ uiItemR(col, ptr, "ratio", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "use_unspill", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+ if (RNA_boolean_get(ptr, "use_unspill") == true) {
+ uiItemR(col,
+ ptr,
+ "unspill_red",
+ UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER,
+ nullptr,
+ ICON_NONE);
+ uiItemR(col,
+ ptr,
+ "unspill_green",
+ UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER,
+ nullptr,
+ ICON_NONE);
+ uiItemR(col,
+ ptr,
+ "unspill_blue",
+ UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER,
+ nullptr,
+ ICON_NONE);
+ }
+}
+
+void register_node_type_cmp_color_spill()
+{
+ static bNodeType ntype;
+
+ cmp_node_type_base(&ntype, CMP_NODE_COLOR_SPILL, "Color Spill", NODE_CLASS_MATTE);
+ ntype.declare = blender::nodes::cmp_node_color_spill_declare;
+ ntype.draw_buttons = node_composit_buts_color_spill;
+ node_type_init(&ntype, node_composit_init_color_spill);
+ node_type_storage(
+ &ntype, "NodeColorspill", node_free_standard_storage, node_copy_standard_storage);
+
+ nodeRegisterType(&ntype);
+}