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author | Hans Goudey <h.goudey@me.com> | 2022-08-31 19:49:35 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-08-31 20:06:13 +0300 |
commit | 91d9f46aecacab60d747b757cf57ecdc1b18913a (patch) | |
tree | 85f0adae90cf5adde5bf6763c6c33de15c85f7c3 /source/blender/nodes/composite/nodes/node_composite_color_spill.cc | |
parent | fae955fdb11e49d8c2fad29da6546038ae7386db (diff) |
Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.
Differential Revision: https://developer.blender.org/D15822
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_color_spill.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_color_spill.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc index 9744c01a256..1ddf0df8ea7 100644 --- a/source/blender/nodes/composite/nodes/node_composite_color_spill.cc +++ b/source/blender/nodes/composite/nodes/node_composite_color_spill.cc @@ -131,9 +131,9 @@ class ColorSpillShaderNode : public ShaderNode { return (CMPNodeColorSpillLimitAlgorithm)bnode().custom2; } - NodeColorspill *get_node_color_spill() + const NodeColorspill *get_node_color_spill() { - return static_cast<NodeColorspill *>(bnode().storage); + return static_cast<const NodeColorspill *>(bnode().storage); } void get_spill_scale(float spill_scale[3]) |