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authorAaron Carlisle <Blendify>2021-12-16 05:30:04 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-16 05:30:29 +0300
commit4e98d974b596cdb7b04872b9c8fb43fc284696e9 (patch)
tree2ecb545c595e194e99cca706e9a4a31d411bfa0d /source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
parent5de109cc2d220ca3bd731216b9cd521269ad663e (diff)
Nodes: Begin splitting composite node buttons into individual files
Currently, most node buttons are defined in `drawnode.cc` however, this is inconvenient because it requires editing many files when adding new nodes. The goal is to minimize the number of files needed to add or update a node. This commit moves most of the node layout functions for composite nodes into their respected `source/blender/nodes/composite/nodes` file. In the future, these functions will be simplified to `node_layout` once files have their own namespace. See {D13466} for more information. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D13523
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_colorbalance.cc')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorbalance.cc81
1 files changed, 81 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
index 1de8c486afb..a35b3d813e6 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
@@ -21,6 +21,11 @@
* \ingroup cmpnodes
*/
+#include "RNA_access.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
#include "node_composite_util.hh"
/* ******************* Color Balance ********************************* */
@@ -79,12 +84,88 @@ static void node_composit_init_colorbalance(bNodeTree *UNUSED(ntree), bNode *nod
node->storage = n;
}
+static void node_composit_buts_colorbalance(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *split, *col, *row;
+
+ uiItemR(layout, ptr, "correction_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+
+ if (RNA_enum_get(ptr, "correction_method") == 0) {
+
+ split = uiLayoutSplit(layout, 0.0f, false);
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "lift", true, true, false, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "lift", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "gamma", true, true, true, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "gamma", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "gain", true, true, true, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "gain", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+ }
+ else {
+
+ split = uiLayoutSplit(layout, 0.0f, false);
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "offset", true, true, false, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "offset", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+ uiItemR(col, ptr, "offset_basis", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "power", true, true, false, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "power", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+
+ col = uiLayoutColumn(split, false);
+ uiTemplateColorPicker(col, ptr, "slope", true, true, false, true);
+ row = uiLayoutRow(col, false);
+ uiItemR(row, ptr, "slope", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+ }
+}
+
+static void node_composit_buts_colorbalance_ex(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "correction_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+
+ if (RNA_enum_get(ptr, "correction_method") == 0) {
+
+ uiTemplateColorPicker(layout, ptr, "lift", true, true, false, true);
+ uiItemR(layout, ptr, "lift", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+
+ uiTemplateColorPicker(layout, ptr, "gamma", true, true, true, true);
+ uiItemR(layout, ptr, "gamma", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+
+ uiTemplateColorPicker(layout, ptr, "gain", true, true, true, true);
+ uiItemR(layout, ptr, "gain", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+ }
+ else {
+ uiTemplateColorPicker(layout, ptr, "offset", true, true, false, true);
+ uiItemR(layout, ptr, "offset", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+
+ uiTemplateColorPicker(layout, ptr, "power", true, true, false, true);
+ uiItemR(layout, ptr, "power", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+
+ uiTemplateColorPicker(layout, ptr, "slope", true, true, false, true);
+ uiItemR(layout, ptr, "slope", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
+ }
+}
+
void register_node_type_cmp_colorbalance()
{
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_COLORBALANCE, "Color Balance", NODE_CLASS_OP_COLOR, 0);
ntype.declare = blender::nodes::cmp_node_colorbalance_declare;
+ ntype.draw_buttons = node_composit_buts_colorbalance;
+ ntype.draw_buttons_ex = node_composit_buts_colorbalance_ex;
node_type_size(&ntype, 400, 200, 400);
node_type_init(&ntype, node_composit_init_colorbalance);
node_type_storage(