diff options
author | Omar Emara <mail@OmarEmara.dev> | 2022-09-02 19:12:31 +0300 |
---|---|---|
committer | Omar Emara <mail@OmarEmara.dev> | 2022-09-02 19:12:31 +0300 |
commit | 719a0378ae83727c0d48975eb42224db66e03182 (patch) | |
tree | 9ed7a84f4b9bca0e7bb0fb7d032da2fe00619004 /source/blender/nodes/composite/nodes/node_composite_colorbalance.cc | |
parent | 49ca810bf302fdf48e37527d1f8d160fcbd958d2 (diff) |
Cleanup: Use NODE_STORAGE_FUNCS for compositor nodes
This patches replaces the custom node storage acessor functions from the
viewport compositor code and replaces it with NODE_STORAGE_FUNCS.
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_colorbalance.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_colorbalance.cc | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc index e6e2a310eb4..e05fbf00a25 100644 --- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc +++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc @@ -48,6 +48,8 @@ void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *UNUSED(ntree), bNode *node) namespace blender::nodes::node_composite_colorbalance_cc { +NODE_STORAGE_FUNCS(NodeColorBalance) + static void cmp_node_colorbalance_declare(NodeDeclarationBuilder &b) { b.add_input<decl::Float>(N_("Fac")) @@ -161,7 +163,7 @@ class ColorBalanceShaderNode : public ShaderNode { GPUNodeStack *inputs = get_inputs_array(); GPUNodeStack *outputs = get_outputs_array(); - const NodeColorBalance *node_color_balance = get_node_color_balance(); + const NodeColorBalance &node_color_balance = node_storage(bnode()); if (get_color_balance_method() == CMP_NODE_COLOR_BALANCE_LGG) { GPU_stack_link(material, @@ -169,9 +171,9 @@ class ColorBalanceShaderNode : public ShaderNode { "node_composite_color_balance_lgg", inputs, outputs, - GPU_uniform(node_color_balance->lift), - GPU_uniform(node_color_balance->gamma), - GPU_uniform(node_color_balance->gain)); + GPU_uniform(node_color_balance.lift), + GPU_uniform(node_color_balance.gamma), + GPU_uniform(node_color_balance.gain)); return; } @@ -180,21 +182,16 @@ class ColorBalanceShaderNode : public ShaderNode { "node_composite_color_balance_asc_cdl", inputs, outputs, - GPU_uniform(node_color_balance->offset), - GPU_uniform(node_color_balance->power), - GPU_uniform(node_color_balance->slope), - GPU_uniform(&node_color_balance->offset_basis)); + GPU_uniform(node_color_balance.offset), + GPU_uniform(node_color_balance.power), + GPU_uniform(node_color_balance.slope), + GPU_uniform(&node_color_balance.offset_basis)); } CMPNodeColorBalanceMethod get_color_balance_method() { return (CMPNodeColorBalanceMethod)bnode().custom1; } - - const NodeColorBalance *get_node_color_balance() - { - return static_cast<const NodeColorBalance *>(bnode().storage); - } }; static ShaderNode *get_compositor_shader_node(DNode node) |