diff options
author | Aaron Carlisle <Blendify> | 2021-12-16 05:30:04 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-16 05:30:29 +0300 |
commit | 4e98d974b596cdb7b04872b9c8fb43fc284696e9 (patch) | |
tree | 2ecb545c595e194e99cca706e9a4a31d411bfa0d /source/blender/nodes/composite/nodes/node_composite_defocus.cc | |
parent | 5de109cc2d220ca3bd731216b9cd521269ad663e (diff) |
Nodes: Begin splitting composite node buttons into individual files
Currently, most node buttons are defined in `drawnode.cc` however,
this is inconvenient because it requires editing many files when adding new nodes.
The goal is to minimize the number of files needed to add or update a node.
This commit moves most of the node layout functions for composite nodes into their respected
`source/blender/nodes/composite/nodes` file.
In the future, these functions will be simplified to `node_layout` once files have their own namespace.
See {D13466} for more information.
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D13523
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_defocus.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_defocus.cc | 49 |
1 files changed, 47 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_defocus.cc b/source/blender/nodes/composite/nodes/node_composite_defocus.cc index 1d8a02e463c..0ee8a8da1e8 100644 --- a/source/blender/nodes/composite/nodes/node_composite_defocus.cc +++ b/source/blender/nodes/composite/nodes/node_composite_defocus.cc @@ -21,10 +21,15 @@ * \ingroup cmpnodes */ -#include "node_composite_util.hh" - #include <climits> +#include "RNA_access.h" + +#include "UI_interface.h" +#include "UI_resources.h" + +#include "node_composite_util.hh" + /* ************ Defocus Node ****************** */ namespace blender::nodes { @@ -55,12 +60,52 @@ static void node_composit_init_defocus(bNodeTree *UNUSED(ntree), bNode *node) node->storage = nbd; } +static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA *ptr) +{ + uiLayout *sub, *col; + + col = uiLayoutColumn(layout, false); + uiItemL(col, IFACE_("Bokeh Type:"), ICON_NONE); + uiItemR(col, ptr, "bokeh", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); + uiItemR(col, ptr, "angle", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + + uiItemR(layout, ptr, "use_gamma_correction", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + + col = uiLayoutColumn(layout, false); + uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_zbuffer") == true); + uiItemR(col, ptr, "f_stop", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + + uiItemR(layout, ptr, "blur_max", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + uiItemR(layout, ptr, "threshold", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + + col = uiLayoutColumn(layout, false); + uiItemR(col, ptr, "use_preview", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + + uiTemplateID(layout, + C, + ptr, + "scene", + nullptr, + nullptr, + nullptr, + UI_TEMPLATE_ID_FILTER_ALL, + false, + nullptr); + + col = uiLayoutColumn(layout, false); + uiItemR(col, ptr, "use_zbuffer", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + sub = uiLayoutColumn(col, false); + uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_zbuffer") == false); + uiItemR(sub, ptr, "z_scale", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); +} + void register_node_type_cmp_defocus() { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_DEFOCUS, "Defocus", NODE_CLASS_OP_FILTER, 0); ntype.declare = blender::nodes::cmp_node_defocus_declare; + ntype.draw_buttons = node_composit_buts_defocus; node_type_init(&ntype, node_composit_init_defocus); node_type_storage(&ntype, "NodeDefocus", node_free_standard_storage, node_copy_standard_storage); |