diff options
author | Aaron Carlisle <Blendify> | 2021-12-16 05:30:04 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-16 05:30:29 +0300 |
commit | 4e98d974b596cdb7b04872b9c8fb43fc284696e9 (patch) | |
tree | 2ecb545c595e194e99cca706e9a4a31d411bfa0d /source/blender/nodes/composite/nodes/node_composite_lensdist.cc | |
parent | 5de109cc2d220ca3bd731216b9cd521269ad663e (diff) |
Nodes: Begin splitting composite node buttons into individual files
Currently, most node buttons are defined in `drawnode.cc` however,
this is inconvenient because it requires editing many files when adding new nodes.
The goal is to minimize the number of files needed to add or update a node.
This commit moves most of the node layout functions for composite nodes into their respected
`source/blender/nodes/composite/nodes` file.
In the future, these functions will be simplified to `node_layout` once files have their own namespace.
See {D13466} for more information.
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D13523
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_lensdist.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_lensdist.cc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_lensdist.cc b/source/blender/nodes/composite/nodes/node_composite_lensdist.cc index bd52328db0f..11ee0cf0aa3 100644 --- a/source/blender/nodes/composite/nodes/node_composite_lensdist.cc +++ b/source/blender/nodes/composite/nodes/node_composite_lensdist.cc @@ -21,6 +21,11 @@ * \ingroup cmpnodes */ +#include "RNA_access.h" + +#include "UI_interface.h" +#include "UI_resources.h" + #include "node_composite_util.hh" namespace blender::nodes { @@ -42,12 +47,26 @@ static void node_composit_init_lensdist(bNodeTree *UNUSED(ntree), bNode *node) node->storage = nld; } +static void node_composit_buts_lensdist(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiLayout *col; + + col = uiLayoutColumn(layout, false); + uiItemR(col, ptr, "use_projector", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + + col = uiLayoutColumn(col, false); + uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_projector") == false); + uiItemR(col, ptr, "use_jitter", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); + uiItemR(col, ptr, "use_fit", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); +} + void register_node_type_cmp_lensdist() { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_LENSDIST, "Lens Distortion", NODE_CLASS_DISTORT, 0); ntype.declare = blender::nodes::cmp_node_lensdist_declare; + ntype.draw_buttons = node_composit_buts_lensdist; node_type_init(&ntype, node_composit_init_lensdist); node_type_storage( &ntype, "NodeLensDist", node_free_standard_storage, node_copy_standard_storage); |