diff options
author | Omar Emara <mail@OmarEmara.dev> | 2022-08-10 11:09:35 +0300 |
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committer | Omar Emara <mail@OmarEmara.dev> | 2022-08-10 11:09:35 +0300 |
commit | b5df7a02ac754de8e04fdeda4d1c3f0fcdf6a7a2 (patch) | |
tree | 20ae26a94770ed4f6286d191edf17d0cd619d94f /source/blender/nodes/composite/nodes/node_composite_setalpha.cc | |
parent | 6109ad6cce9186bd6e8ff4dbfb281ae8f6742119 (diff) |
Realtime Compositor: Add basic convert and vector nodes
This patch implements the following nodes for the realtime compositor:
- Map range node.
- Map value node.
- Math node.
- Normal node.
- Alpha convert node.
- Separate color node.
- Combine color node.
- Separate XYZ node.
- Combine XYZ node.
- Separate RGBA node.
- Combine RGBA node.
- Separate HSVA node.
- Combine HSVA node.
- Separate YCCA node.
- Combine YUVA node.
- Set alpha node.
- Switch node.
- Switch view node.
- RGB to BW node.
- Color ramp node.
Differential Revision: https://developer.blender.org/D15229
Reviewed By: Clement Foucault
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_setalpha.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_setalpha.cc | 45 |
1 files changed, 43 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc index 8aeaafbbf67..9930125aa70 100644 --- a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc +++ b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc @@ -8,6 +8,10 @@ #include "UI_interface.h" #include "UI_resources.h" +#include "GPU_material.h" + +#include "COM_shader_node.hh" + #include "node_composite_util.hh" /* **************** SET ALPHA ******************** */ @@ -16,8 +20,14 @@ namespace blender::nodes::node_composite_setalpha_cc { static void cmp_node_setalpha_declare(NodeDeclarationBuilder &b) { - b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); - b.add_input<decl::Float>(N_("Alpha")).default_value(1.0f).min(0.0f).max(1.0f); + b.add_input<decl::Color>(N_("Image")) + .default_value({1.0f, 1.0f, 1.0f, 1.0f}) + .compositor_domain_priority(0); + b.add_input<decl::Float>(N_("Alpha")) + .default_value(1.0f) + .min(0.0f) + .max(1.0f) + .compositor_domain_priority(1); b.add_output<decl::Color>(N_("Image")); } @@ -33,6 +43,36 @@ static void node_composit_buts_set_alpha(uiLayout *layout, bContext *UNUSED(C), uiItemR(layout, ptr, "mode", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } +using namespace blender::realtime_compositor; + +class SetAlphaShaderNode : public ShaderNode { + public: + using ShaderNode::ShaderNode; + + void compile(GPUMaterial *material) override + { + GPUNodeStack *inputs = get_inputs_array(); + GPUNodeStack *outputs = get_outputs_array(); + + if (get_node_set_alpha()->mode == CMP_NODE_SETALPHA_MODE_APPLY) { + GPU_stack_link(material, &bnode(), "node_composite_set_alpha_apply", inputs, outputs); + return; + } + + GPU_stack_link(material, &bnode(), "node_composite_set_alpha_replace", inputs, outputs); + } + + NodeSetAlpha *get_node_set_alpha() + { + return static_cast<NodeSetAlpha *>(bnode().storage); + } +}; + +static ShaderNode *get_compositor_shader_node(DNode node) +{ + return new SetAlphaShaderNode(node); +} + } // namespace blender::nodes::node_composite_setalpha_cc void register_node_type_cmp_setalpha() @@ -47,6 +87,7 @@ void register_node_type_cmp_setalpha() node_type_init(&ntype, file_ns::node_composit_init_setalpha); node_type_storage( &ntype, "NodeSetAlpha", node_free_standard_storage, node_copy_standard_storage); + ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node; nodeRegisterType(&ntype); } |