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author | Omar Emara <mail@OmarEmara.dev> | 2022-08-10 10:40:07 +0300 |
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committer | Omar Emara <mail@OmarEmara.dev> | 2022-08-10 10:40:07 +0300 |
commit | 365fbb447e0fda9bf4ef1ad04eee1908cefb8e92 (patch) | |
tree | d72e6fdeeaecfe5af4c53c6cece87edd6ce9e0a0 /source/blender/nodes/composite/nodes/node_composite_split_viewer.cc | |
parent | 624b0ac656e4876c8518adb479be94e581c46bb8 (diff) |
Realtime Compositor: Add basic output nodes
This patch implements the following nodes for the realtime compositor:
- Composite node.
- Viewer node.
- Split viewer node.
Differential Revision: https://developer.blender.org/D15226
Reviewed By: Clement Foucault
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_split_viewer.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_split_viewer.cc | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc b/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc index ab325c4559f..085de69e63e 100644 --- a/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc +++ b/source/blender/nodes/composite/nodes/node_composite_split_viewer.cc @@ -11,6 +11,12 @@ #include "UI_interface.h" #include "UI_resources.h" +#include "GPU_shader.h" +#include "GPU_texture.h" + +#include "COM_node_operation.hh" +#include "COM_utilities.hh" + #include "node_composite_util.hh" /* **************** SPLIT VIEWER ******************** */ @@ -43,6 +49,70 @@ static void node_composit_buts_splitviewer(uiLayout *layout, bContext *UNUSED(C) uiItemR(col, ptr, "factor", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } +using namespace blender::realtime_compositor; + +class ViewerOperation : public NodeOperation { + public: + using NodeOperation::NodeOperation; + + void execute() override + { + GPUShader *shader = get_split_viewer_shader(); + GPU_shader_bind(shader); + + const int2 size = compute_domain().size; + + GPU_shader_uniform_1f(shader, "split_ratio", get_split_ratio()); + GPU_shader_uniform_2iv(shader, "view_size", size); + + const Result &first_image = get_input("Image"); + first_image.bind_as_texture(shader, "first_image_tx"); + const Result &second_image = get_input("Image_001"); + second_image.bind_as_texture(shader, "second_image_tx"); + + GPUTexture *output_texture = context().get_output_texture(); + const int image_unit = GPU_shader_get_texture_binding(shader, "output_img"); + GPU_texture_image_bind(output_texture, image_unit); + + compute_dispatch_threads_at_least(shader, size); + + first_image.unbind_as_texture(); + second_image.unbind_as_texture(); + GPU_texture_image_unbind(output_texture); + GPU_shader_unbind(); + } + + /* The operation domain have the same dimensions of the output without any transformations. */ + Domain compute_domain() override + { + return Domain(context().get_output_size()); + } + + GPUShader *get_split_viewer_shader() + { + if (get_split_axis() == CMP_NODE_SPLIT_VIEWER_HORIZONTAL) { + return shader_manager().get("compositor_split_viewer_horizontal"); + } + + return shader_manager().get("compositor_split_viewer_vertical"); + } + + CMPNodeSplitViewerAxis get_split_axis() + { + return (CMPNodeSplitViewerAxis)bnode().custom2; + } + + float get_split_ratio() + { + return bnode().custom1 / 100.0f; + } +}; + +static NodeOperation *get_compositor_operation(Context &context, DNode node) +{ + return new ViewerOperation(context, node); +} + } // namespace blender::nodes::node_composite_split_viewer_cc void register_node_type_cmp_splitviewer() @@ -57,6 +127,7 @@ void register_node_type_cmp_splitviewer() ntype.flag |= NODE_PREVIEW; node_type_init(&ntype, file_ns::node_composit_init_splitviewer); node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage); + ntype.get_compositor_operation = file_ns::get_compositor_operation; ntype.no_muting = true; |