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authorAaron Carlisle <Blendify>2021-12-16 05:30:04 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-16 05:30:29 +0300
commit4e98d974b596cdb7b04872b9c8fb43fc284696e9 (patch)
tree2ecb545c595e194e99cca706e9a4a31d411bfa0d /source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
parent5de109cc2d220ca3bd731216b9cd521269ad663e (diff)
Nodes: Begin splitting composite node buttons into individual files
Currently, most node buttons are defined in `drawnode.cc` however, this is inconvenient because it requires editing many files when adding new nodes. The goal is to minimize the number of files needed to add or update a node. This commit moves most of the node layout functions for composite nodes into their respected `source/blender/nodes/composite/nodes` file. In the future, these functions will be simplified to `node_layout` once files have their own namespace. See {D13466} for more information. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D13523
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_sunbeams.cc')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sunbeams.cc15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
index 06d32569b0b..f5d69c7d17b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
@@ -21,6 +21,9 @@
* \ingroup cmpnodes
*/
+#include "UI_interface.h"
+#include "UI_resources.h"
+
#include "node_composite_util.hh"
namespace blender::nodes {
@@ -42,12 +45,24 @@ static void init(bNodeTree *UNUSED(ntree), bNode *node)
node->storage = data;
}
+static void node_composit_buts_sunbeams(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "source", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, "", ICON_NONE);
+ uiItemR(layout,
+ ptr,
+ "ray_length",
+ UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER,
+ nullptr,
+ ICON_NONE);
+}
+
void register_node_type_cmp_sunbeams()
{
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_SUNBEAMS, "Sun Beams", NODE_CLASS_OP_FILTER, 0);
ntype.declare = blender::nodes::cmp_node_sunbeams_declare;
+ ntype.draw_buttons = node_composit_buts_sunbeams;
node_type_init(&ntype, init);
node_type_storage(
&ntype, "NodeSunBeams", node_free_standard_storage, node_copy_standard_storage);