diff options
author | Aaron Carlisle <Blendify> | 2021-12-16 05:30:04 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-16 05:30:29 +0300 |
commit | 4e98d974b596cdb7b04872b9c8fb43fc284696e9 (patch) | |
tree | 2ecb545c595e194e99cca706e9a4a31d411bfa0d /source/blender/nodes/composite/nodes/node_composite_sunbeams.cc | |
parent | 5de109cc2d220ca3bd731216b9cd521269ad663e (diff) |
Nodes: Begin splitting composite node buttons into individual files
Currently, most node buttons are defined in `drawnode.cc` however,
this is inconvenient because it requires editing many files when adding new nodes.
The goal is to minimize the number of files needed to add or update a node.
This commit moves most of the node layout functions for composite nodes into their respected
`source/blender/nodes/composite/nodes` file.
In the future, these functions will be simplified to `node_layout` once files have their own namespace.
See {D13466} for more information.
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D13523
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_sunbeams.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_sunbeams.cc | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc index 06d32569b0b..f5d69c7d17b 100644 --- a/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc +++ b/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc @@ -21,6 +21,9 @@ * \ingroup cmpnodes */ +#include "UI_interface.h" +#include "UI_resources.h" + #include "node_composite_util.hh" namespace blender::nodes { @@ -42,12 +45,24 @@ static void init(bNodeTree *UNUSED(ntree), bNode *node) node->storage = data; } +static void node_composit_buts_sunbeams(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiItemR(layout, ptr, "source", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, "", ICON_NONE); + uiItemR(layout, + ptr, + "ray_length", + UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, + nullptr, + ICON_NONE); +} + void register_node_type_cmp_sunbeams() { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_SUNBEAMS, "Sun Beams", NODE_CLASS_OP_FILTER, 0); ntype.declare = blender::nodes::cmp_node_sunbeams_declare; + ntype.draw_buttons = node_composit_buts_sunbeams; node_type_init(&ntype, init); node_type_storage( &ntype, "NodeSunBeams", node_free_standard_storage, node_copy_standard_storage); |