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authorMiguel Porces <cmporces>2019-03-16 20:48:22 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-16 22:36:35 +0300
commit9e152f919f2f86cbe3530c6adc34373ebc703904 (patch)
treee3434b83601c03e659b4a1bfd4ae5027f58fa3f5 /source/blender/nodes/composite
parent5797a5fc65c87b69460d910a82d219b5e3ea12ad (diff)
Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be subclassed and registered. Differential Revision: https://developer.blender.org/D4370
Diffstat (limited to 'source/blender/nodes/composite')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_common.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_common.c b/source/blender/nodes/composite/nodes/node_composite_common.c
index 9d72335d720..f9a6961c47b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_common.c
+++ b/source/blender/nodes/composite/nodes/node_composite_common.c
@@ -56,3 +56,9 @@ void register_node_type_cmp_group(void)
nodeRegisterType(&ntype);
}
+
+void register_node_type_cmp_custom_group(bNodeType *ntype)
+{
+ ntype->insert_link = node_insert_link_default;
+ ntype->update_internal_links = node_update_internal_links_default;
+}