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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-04-03 13:08:02 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-04-03 13:08:02 +0400 |
commit | bfeef2f5f07094c4014ce7c7bf7e933c168c2bd0 (patch) | |
tree | 3aa0d09177fe75ec884fca39eaf78e0f961fd546 /source/blender/nodes/composite | |
parent | 9512ae1a4a7b6242f425c219b4dec572f6a88bb8 (diff) |
Fix/Workaround #34854: render buffer update writes to wrong layer
Was caused by recent change in image_buffer_rect_update which
was writing data to ibuf-rect_float. Apparently, this buffer
could point to different render layer than came from RenderResult.
Made quick fix for this, which ends up in skipping float buffer
update in image_buffer_rect_update and skipping GLSL when image
has both byte and float buffers.
This will bring speed down a bit, but slower blender is better
than broken blender.
Proper fix will arrive later this week.
Diffstat (limited to 'source/blender/nodes/composite')
0 files changed, 0 insertions, 0 deletions