diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/nodes/composite | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/nodes/composite')
-rw-r--r-- | source/blender/nodes/composite/node_composite_tree.c | 4 | ||||
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_image.c | 14 |
2 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c index 740e9c6eb07..8cb25d9167f 100644 --- a/source/blender/nodes/composite/node_composite_tree.c +++ b/source/blender/nodes/composite/node_composite_tree.c @@ -261,7 +261,7 @@ void ntreeCompositUpdateRLayers(bNodeTree *ntree) } -void ntreeCompositRegisterPass(bNodeTree *ntree, Scene *scene, SceneLayer *scene_layer, const char *name, int type) +void ntreeCompositRegisterPass(bNodeTree *ntree, Scene *scene, ViewLayer *view_layer, const char *name, int type) { bNode *node; @@ -269,7 +269,7 @@ void ntreeCompositRegisterPass(bNodeTree *ntree, Scene *scene, SceneLayer *scene for (node = ntree->nodes.first; node; node = node->next) { if (node->type == CMP_NODE_R_LAYERS) - node_cmp_rlayers_register_pass(ntree, node, scene, scene_layer, name, type); + node_cmp_rlayers_register_pass(ntree, node, scene, view_layer, name, type); } } diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c index 0bcbce3326f..bd7c4df317f 100644 --- a/source/blender/nodes/composite/nodes/node_composite_image.c +++ b/source/blender/nodes/composite/nodes/node_composite_image.c @@ -191,16 +191,16 @@ typedef struct RLayerUpdateData { int prev_index; } RLayerUpdateData; -void node_cmp_rlayers_register_pass(bNodeTree *ntree, bNode *node, Scene *scene, SceneLayer *scene_layer, const char *name, int type) +void node_cmp_rlayers_register_pass(bNodeTree *ntree, bNode *node, Scene *scene, ViewLayer *view_layer, const char *name, int type) { RLayerUpdateData *data = node->storage; - if (scene == NULL || scene_layer == NULL || data == NULL || node->id != (ID *)scene) { + if (scene == NULL || view_layer == NULL || data == NULL || node->id != (ID *)scene) { return; } - SceneLayer *node_scene_layer = BLI_findlink(&scene->render_layers, node->custom1); - if (node_scene_layer != scene_layer) { + ViewLayer *node_view_layer = BLI_findlink(&scene->view_layers, node->custom1); + if (node_view_layer != view_layer) { return; } @@ -221,15 +221,15 @@ static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNo if (scene) { RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id); if (engine_type && engine_type->update_render_passes) { - SceneLayer *scene_layer = BLI_findlink(&scene->render_layers, node->custom1); - if (scene_layer) { + ViewLayer *view_layer = BLI_findlink(&scene->view_layers, node->custom1); + if (view_layer) { RLayerUpdateData *data = MEM_mallocN(sizeof(RLayerUpdateData), "render layer update data"); data->available_sockets = available_sockets; data->prev_index = -1; node->storage = data; RenderEngine *engine = RE_engine_create(engine_type); - engine_type->update_render_passes(engine, scene, scene_layer); + engine_type->update_render_passes(engine, scene, view_layer); RE_engine_free(engine); MEM_freeN(data); |