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authorAaron Carlisle <Blendify>2021-12-05 20:12:21 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-05 20:12:45 +0300
commitd5efda72f501ad95679d7ac554086a1fb18c1ac0 (patch)
treefca682d59b2224199ebbb1adccece18219f6e0e8 /source/blender/nodes/composite
parentb32f9bf801ec6cc0e3b40b87de16f34eba3f593e (diff)
Cleanup: Migrate all shader nodes to c++
This will be useful in the future to use the new socket builder API Aditional changes: - Declare variables where initialized - Do not use relative includes Differential Revision: https://developer.blender.org/D13465
Diffstat (limited to 'source/blender/nodes/composite')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
index 39fc86e837b..dc378aa8d46 100644
--- a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
@@ -297,8 +297,8 @@ static bool node_poll_cryptomatte(bNodeType *UNUSED(ntype),
}
if (scene == nullptr) {
- *r_disabled_hint =
- TIP_("The node tree must be the compositing node tree of any scene in the file");
+ *r_disabled_hint = TIP_(
+ "The node tree must be the compositing node tree of any scene in the file");
}
return scene != nullptr;
}