diff options
author | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-04 21:59:13 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-04 22:04:16 +0300 |
commit | 2115232a16d81d28dbdb8042ed8e9316858514c6 (patch) | |
tree | 1aeb7354a85b21b43a3ede7bf2980c172d4eec82 /source/blender/nodes/composite | |
parent | e43d482cc93c64d55b1f58178db68551077e6560 (diff) |
Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
Diffstat (limited to 'source/blender/nodes/composite')
-rw-r--r-- | source/blender/nodes/composite/node_composite_tree.c | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c index 00c279ab8f6..085b5c463b9 100644 --- a/source/blender/nodes/composite/node_composite_tree.c +++ b/source/blender/nodes/composite/node_composite_tree.c @@ -301,25 +301,23 @@ void ntreeCompositRegisterPass(bNodeTree *ntree, /* called from render pipeline, to tag render input and output */ /* need to do all scenes, to prevent errors when you re-render 1 scene */ -void ntreeCompositTagRender(Scene *curscene) +void ntreeCompositTagRender(Scene *scene) { - Scene *sce; - /* XXX Think using G_MAIN here is valid, since you want to update current file's scene nodes, * not the ones in temp main generated for rendering? * This is still rather weak though, * ideally render struct would store own main AND original G_MAIN. */ - for (sce = G_MAIN->scenes.first; sce; sce = sce->id.next) { - if (sce->nodetree) { + for (Scene *sce_iter = G_MAIN->scenes.first; sce_iter; sce_iter = sce_iter->id.next) { + if (sce_iter->nodetree) { bNode *node; - for (node = sce->nodetree->nodes.first; node; node = node->next) { - if (node->id == (ID *)curscene || node->type == CMP_NODE_COMPOSITE) { - nodeUpdate(sce->nodetree, node); + for (node = sce_iter->nodetree->nodes.first; node; node = node->next) { + if (node->id == (ID *)scene || node->type == CMP_NODE_COMPOSITE) { + nodeUpdate(sce_iter->nodetree, node); } else if (node->type == CMP_NODE_TEXTURE) /* uses scene sizex/sizey */ { - nodeUpdate(sce->nodetree, node); + nodeUpdate(sce_iter->nodetree, node); } } } |