diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-25 13:50:32 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-25 13:50:32 +0300 |
commit | e97237892c804a0ea82fe430cf0e1f4d16039dc4 (patch) | |
tree | aea045588506e38ff44a6e04d37a02094a7fddeb /source/blender/nodes/composite | |
parent | cdee53edfc4d249ce198965a35cefe32a813854d (diff) | |
parent | 8a7f317666caa41aad0428b5ed3f399cdfbbd816 (diff) |
Merge branch 'master' into blender2.8
Conflicts:
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_view.c
source/blender/gpu/GPU_draw.h
source/blender/gpu/GPU_material.h
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_material.c
source/blender/makesrna/intern/rna_userdef.c
source/blender/windowmanager/intern/wm_files_link.c
source/blender/windowmanager/intern/wm_init_exit.c
source/creator/creator_args.c
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
Diffstat (limited to 'source/blender/nodes/composite')
-rw-r--r-- | source/blender/nodes/composite/node_composite_tree.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c index 43beb1656a2..4f796da58dc 100644 --- a/source/blender/nodes/composite/node_composite_tree.c +++ b/source/blender/nodes/composite/node_composite_tree.c @@ -280,7 +280,10 @@ void ntreeCompositTagRender(Scene *curscene) { Scene *sce; - for (sce = G.main->scene.first; sce; sce = sce->id.next) { + /* XXX Think using G_MAIN here is valid, since you want to update current file's scene nodes, + * not the ones in temp main generated for rendering? + * This is still rather weak though, ideally render struct would store own main AND original G_MAIN... */ + for (sce = G_MAIN->scene.first; sce; sce = sce->id.next) { if (sce->nodetree) { bNode *node; |