diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-09-26 00:28:49 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-09-26 00:28:49 +0400 |
commit | c3d3d8be3675e284cbe269b4173c3cc15ce762ae (patch) | |
tree | deff4134588923edb71ba8f7823562773957f6b7 /source/blender/nodes/composite | |
parent | e9859bb0e59cd54a5d682a0fc484e2366d5e54fe (diff) |
Fix cycles issue with mapping node rotation and scale order. When using both
scale and rotation in mapping node, there would be shearing, and the only way
to avoid that was to add 2 mapping nodes. This is because to transform the
texture, the inverse transform needs to be done on the texture coordinate
Now the mapping node has Texture/Point/Vector/Normal types to transform the
vector for a particular purpose. Point is the existing behavior, Texture is
the new default that behaves more like you might expect.
Diffstat (limited to 'source/blender/nodes/composite')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_mapValue.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_mapValue.c b/source/blender/nodes/composite/nodes/node_composite_mapValue.c index 316e5b344ce..22d16e93879 100644 --- a/source/blender/nodes/composite/nodes/node_composite_mapValue.c +++ b/source/blender/nodes/composite/nodes/node_composite_mapValue.c @@ -44,7 +44,7 @@ static bNodeSocketTemplate cmp_node_map_value_out[] = { static void node_composit_init_map_value(bNodeTree *UNUSED(ntree), bNode *node) { - node->storage = add_tex_mapping(); + node->storage = add_tex_mapping(TEXMAP_TYPE_POINT); } void register_node_type_cmp_map_value(void) |