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authorHans Goudey <h.goudey@me.com>2021-12-07 17:09:30 +0300
committerHans Goudey <h.goudey@me.com>2021-12-07 17:09:30 +0300
commit2309fa20af416d479fc220d0841483eb3bcf55b0 (patch)
tree5ece68f40841756e8a2293f926f8f93fcebbe7c5 /source/blender/nodes/function
parent6a9775ec6fd38c26e66ca513cf2914d7344b8f51 (diff)
Cleanup: Add macro and functions for node storage
The `node_storage` functions to retrieve const and mutable structs from a node are generated by a short macro that can be placed at the top of each relevant file. I use this in D8286 to make code snippets in the socket declarations much shorter, but I thought it would be good to use it consistently everywhere else too. The functions are also useful to avoid copy and paste errors, like the one corrected in the cylinder node in this commit. Differential Revision: https://developer.blender.org/D13491
Diffstat (limited to 'source/blender/nodes/function')
-rw-r--r--source/blender/nodes/function/nodes/node_fn_random_value.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/nodes/function/nodes/node_fn_random_value.cc b/source/blender/nodes/function/nodes/node_fn_random_value.cc
index 9720a39b740..61c3aeeb1f4 100644
--- a/source/blender/nodes/function/nodes/node_fn_random_value.cc
+++ b/source/blender/nodes/function/nodes/node_fn_random_value.cc
@@ -24,6 +24,8 @@
namespace blender::nodes {
+NODE_STORAGE_FUNCS(NodeRandomValue)
+
static void fn_node_random_value_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Vector>(N_("Min")).supports_field();
@@ -65,7 +67,7 @@ static void fn_node_random_value_init(bNodeTree *UNUSED(tree), bNode *node)
static void fn_node_random_value_update(bNodeTree *ntree, bNode *node)
{
- const NodeRandomValue &storage = *(const NodeRandomValue *)node->storage;
+ const NodeRandomValue &storage = node_storage(*node);
const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
bNodeSocket *sock_min_vector = (bNodeSocket *)node->inputs.first;
@@ -251,7 +253,7 @@ class RandomBoolFunction : public fn::MultiFunction {
static void fn_node_random_value_build_multi_function(NodeMultiFunctionBuilder &builder)
{
- const NodeRandomValue &storage = *(const NodeRandomValue *)builder.node().storage;
+ const NodeRandomValue &storage = node_storage(builder.node());
const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
switch (data_type) {