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authorJacques Lucke <jacques@blender.org>2020-08-02 23:04:24 +0300
committerJacques Lucke <jacques@blender.org>2020-08-02 23:10:47 +0300
commit396d0b5cd0bcd9dd3dfa8d9006ee9f6f91c7196d (patch)
tree863a92ba15bd2d949c4b0de07735f635ac08e177 /source/blender/nodes/function
parentd1063575b536ed9490c5002007b45704e7755385 (diff)
Particles: new Age Reached Event, Kill Particle and Random Float node
The hardcoded age limit is now gone. The behavior can be implemented with an Age Reached Event and Kill Particle node. Other utility nodes to handle age limits of particles can be added later. Adding an Age Limit attribute to particles on birth will be useful for some effects, e.g. when you want to control the color or size of a particle over its life time. The Random Float node takes a seed currently. Different nodes will produce different values even with the same seed. However, the same node will generate the same random number for the same seed every time. The "Hash" of a particle can be used as seed. Later, we'd want to have more modes in the node to make it more user friendly. Modes could be: Per Particle, Per Time, Per Particle Per Time, Per Node Instance, ... Also a Random Vector node will be useful, as it currently has to be build using three Random Float nodes.
Diffstat (limited to 'source/blender/nodes/function')
-rw-r--r--source/blender/nodes/function/nodes/node_fn_random_float.cc89
1 files changed, 89 insertions, 0 deletions
diff --git a/source/blender/nodes/function/nodes/node_fn_random_float.cc b/source/blender/nodes/function/nodes/node_fn_random_float.cc
new file mode 100644
index 00000000000..2ee0830637a
--- /dev/null
+++ b/source/blender/nodes/function/nodes/node_fn_random_float.cc
@@ -0,0 +1,89 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_function_util.hh"
+
+#include "BLI_hash.h"
+
+static bNodeSocketTemplate fn_node_random_float_in[] = {
+ {SOCK_FLOAT, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, N_("Max"), 1.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_INT, N_("Seed")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate fn_node_random_float_out[] = {
+ {SOCK_FLOAT, N_("Value")},
+ {-1, ""},
+};
+
+class RandomFloatFunction : public blender::fn::MultiFunction {
+ private:
+ uint32_t function_seed_;
+
+ public:
+ RandomFloatFunction(uint32_t function_seed) : function_seed_(function_seed)
+ {
+ blender::fn::MFSignatureBuilder signature = this->get_builder("Random float");
+ signature.single_input<float>("Min");
+ signature.single_input<float>("Max");
+ signature.single_input<int>("Seed");
+ signature.single_output<float>("Value");
+ }
+
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext UNUSED(context)) const override
+ {
+ blender::fn::VSpan<float> min_values = params.readonly_single_input<float>(0, "Min");
+ blender::fn::VSpan<float> max_values = params.readonly_single_input<float>(1, "Max");
+ blender::fn::VSpan<int> seeds = params.readonly_single_input<int>(2, "Seed");
+ blender::MutableSpan<float> values = params.uninitialized_single_output<float>(3, "Value");
+
+ for (int64_t i : mask) {
+ const float min_value = min_values[i];
+ const float max_value = max_values[i];
+ const int seed = seeds[i];
+ const float value = BLI_hash_int_01((uint32_t)seed ^ function_seed_);
+ values[i] = value * (max_value - min_value) + min_value;
+ }
+ }
+};
+
+static void fn_node_random_float_expand_in_mf_network(
+ blender::nodes::NodeMFNetworkBuilder &builder)
+{
+ uint32_t function_seed = 1746872341u;
+ const blender::nodes::DNode &node = builder.dnode();
+ const blender::DefaultHash<blender::StringRefNull> hasher;
+ function_seed = 33 * function_seed + hasher(node.name());
+ for (const blender::nodes::DParentNode *parent = node.parent(); parent != nullptr;
+ parent = parent->parent()) {
+ function_seed = 33 * function_seed + hasher(parent->node_ref().name());
+ }
+
+ builder.construct_and_set_matching_fn<RandomFloatFunction>(function_seed);
+}
+
+void register_node_type_fn_random_float()
+{
+ static bNodeType ntype;
+
+ fn_node_type_base(&ntype, FN_NODE_RANDOM_FLOAT, "Random Float", 0, 0);
+ node_type_socket_templates(&ntype, fn_node_random_float_in, fn_node_random_float_out);
+ ntype.expand_in_mf_network = fn_node_random_float_expand_in_mf_network;
+ nodeRegisterType(&ntype);
+}