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authorErik Abrahamsson <erik85>2022-07-27 16:38:30 +0300
committerJacques Lucke <jacques@blender.org>2022-07-27 16:38:44 +0300
commitc8ae1fce6024556b72c9e48c2b97c310aceb556c (patch)
tree31328550a7a4511f23a33a122cc4d671d4681400 /source/blender/nodes/geometry/CMakeLists.txt
parent9ac81ed6abfbd431aafd75969f8590703ebe122f (diff)
Geometry Nodes: Shortest Paths nodes
This adds three new nodes: * `Shortest Edge Paths`: Actually finds the shortest paths. * `Edge Paths to Curves`: Converts the paths to separate curves. This may generate a quadratic amount of data, making it slow for large meshes. * `Edge Paths to Selection`: Generates an edge selection that contains all edges that are part of a path. This can be used with the Separate Geometry node to only keep the edges that are part of a path. For large meshes, this approach can be much faster than the `Edge Paths to Curves` node, because less data is created. Differential Revision: https://developer.blender.org/D15274
Diffstat (limited to 'source/blender/nodes/geometry/CMakeLists.txt')
-rw-r--r--source/blender/nodes/geometry/CMakeLists.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/CMakeLists.txt b/source/blender/nodes/geometry/CMakeLists.txt
index d87f0312958..97353000b8a 100644
--- a/source/blender/nodes/geometry/CMakeLists.txt
+++ b/source/blender/nodes/geometry/CMakeLists.txt
@@ -62,6 +62,8 @@ set(SRC
nodes/node_geo_distribute_points_on_faces.cc
nodes/node_geo_dual_mesh.cc
nodes/node_geo_duplicate_elements.cc
+ nodes/node_geo_edge_paths_to_curves.cc
+ nodes/node_geo_edge_paths_to_selection.cc
nodes/node_geo_edge_split.cc
nodes/node_geo_extrude_mesh.cc
nodes/node_geo_field_at_index.cc
@@ -91,6 +93,7 @@ set(SRC
nodes/node_geo_input_radius.cc
nodes/node_geo_input_scene_time.cc
nodes/node_geo_input_shade_smooth.cc
+ nodes/node_geo_input_shortest_edge_paths.cc
nodes/node_geo_input_spline_cyclic.cc
nodes/node_geo_input_spline_length.cc
nodes/node_geo_input_spline_resolution.cc