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authorJacques Lucke <jacques@blender.org>2020-12-23 18:37:47 +0300
committerJacques Lucke <jacques@blender.org>2020-12-23 18:37:47 +0300
commitd8dc4c5b32b4cb08e2d438d76f6a02e732d23220 (patch)
treeab504f1550e4d9e0843c79d1b1874b0898c528a4 /source/blender/nodes/geometry/node_geometry_util.hh
parent8a9dedf829544e30f822bcb016a9c134af6979e5 (diff)
Geometry Nodes: new Rotate Points node
This node updates the "rotation" attribute on points. Multiple ways to specify the rotation are supported. Differential Revision: https://developer.blender.org/D9883 Ref T83668.
Diffstat (limited to 'source/blender/nodes/geometry/node_geometry_util.hh')
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.hh3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/nodes/geometry/node_geometry_util.hh b/source/blender/nodes/geometry/node_geometry_util.hh
index 7c12611a898..d9c066d576f 100644
--- a/source/blender/nodes/geometry/node_geometry_util.hh
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -41,7 +41,8 @@ bool geo_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree);
namespace blender::nodes {
void update_attribute_input_socket_availabilities(bNode &node,
const StringRef name,
- const GeometryNodeAttributeInputMode mode);
+ const GeometryNodeAttributeInputMode mode,
+ const bool can_be_available = true);
CustomDataType attribute_domain_highest_complexity(Span<CustomDataType>);