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authorPeter Kim <pk15950@gmail.com>2021-10-03 06:22:05 +0300
committerPeter Kim <pk15950@gmail.com>2021-10-03 06:22:05 +0300
commit6fc81d6bca6424a1e44305df7cdc3598e03b00ba (patch)
treea66f17c5378f2a68f4c5d8b09f56687c3d9bf888 /source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_math.cc
parent85e1f28fcaafd137a546bf192777b00f96851e80 (diff)
parentd3afe0c1265c9ebb53053de68f176b30f0132281 (diff)
Merge branch 'master' into xr-controller-supportxr-controller-support
Diffstat (limited to 'source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_math.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_math.cc315
1 files changed, 315 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_math.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_math.cc
new file mode 100644
index 00000000000..efa09215b45
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_math.cc
@@ -0,0 +1,315 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_task.hh"
+
+#include "RNA_enum_types.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "NOD_math_functions.hh"
+
+#include "node_geometry_util.hh"
+
+namespace blender::nodes {
+
+static void geo_node_attribute_math_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Geometry>("Geometry");
+ b.add_input<decl::String>("A");
+ b.add_input<decl::Float>("A", "A_001");
+ b.add_input<decl::String>("B");
+ b.add_input<decl::Float>("B", "B_001");
+ b.add_input<decl::String>("C");
+ b.add_input<decl::Float>("C", "C_001");
+ b.add_input<decl::String>("Result");
+ b.add_output<decl::Geometry>("Geometry");
+}
+
+static bool operation_use_input_c(const NodeMathOperation operation)
+{
+ return ELEM(operation,
+ NODE_MATH_MULTIPLY_ADD,
+ NODE_MATH_SMOOTH_MIN,
+ NODE_MATH_SMOOTH_MAX,
+ NODE_MATH_WRAP,
+ NODE_MATH_COMPARE);
+}
+
+static bool operation_use_input_b(const NodeMathOperation operation)
+{
+ switch (operation) {
+ case NODE_MATH_ADD:
+ case NODE_MATH_SUBTRACT:
+ case NODE_MATH_MULTIPLY:
+ case NODE_MATH_DIVIDE:
+ case NODE_MATH_POWER:
+ case NODE_MATH_LOGARITHM:
+ case NODE_MATH_MINIMUM:
+ case NODE_MATH_MAXIMUM:
+ case NODE_MATH_LESS_THAN:
+ case NODE_MATH_GREATER_THAN:
+ case NODE_MATH_MODULO:
+ case NODE_MATH_ARCTAN2:
+ case NODE_MATH_SNAP:
+ case NODE_MATH_WRAP:
+ case NODE_MATH_COMPARE:
+ case NODE_MATH_MULTIPLY_ADD:
+ case NODE_MATH_PINGPONG:
+ case NODE_MATH_SMOOTH_MIN:
+ case NODE_MATH_SMOOTH_MAX:
+ return true;
+ case NODE_MATH_SINE:
+ case NODE_MATH_COSINE:
+ case NODE_MATH_TANGENT:
+ case NODE_MATH_ARCSINE:
+ case NODE_MATH_ARCCOSINE:
+ case NODE_MATH_ARCTANGENT:
+ case NODE_MATH_ROUND:
+ case NODE_MATH_ABSOLUTE:
+ case NODE_MATH_FLOOR:
+ case NODE_MATH_CEIL:
+ case NODE_MATH_FRACTION:
+ case NODE_MATH_SQRT:
+ case NODE_MATH_INV_SQRT:
+ case NODE_MATH_SIGN:
+ case NODE_MATH_EXPONENT:
+ case NODE_MATH_RADIANS:
+ case NODE_MATH_DEGREES:
+ case NODE_MATH_SINH:
+ case NODE_MATH_COSH:
+ case NODE_MATH_TANH:
+ case NODE_MATH_TRUNC:
+ return false;
+ }
+ BLI_assert(false);
+ return false;
+}
+
+static void geo_node_attribute_math_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ NodeAttributeMath *node_storage = (NodeAttributeMath *)node->storage;
+ NodeMathOperation operation = (NodeMathOperation)node_storage->operation;
+
+ uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
+
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "input_type_a", 0, IFACE_("A"), ICON_NONE);
+ if (operation_use_input_b(operation)) {
+ uiItemR(layout, ptr, "input_type_b", 0, IFACE_("B"), ICON_NONE);
+ }
+ if (operation_use_input_c(operation)) {
+ uiItemR(layout, ptr, "input_type_c", 0, IFACE_("C"), ICON_NONE);
+ }
+}
+
+static void geo_node_attribute_math_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ NodeAttributeMath *data = (NodeAttributeMath *)MEM_callocN(sizeof(NodeAttributeMath), __func__);
+
+ data->operation = NODE_MATH_ADD;
+ data->input_type_a = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
+ data->input_type_b = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
+ data->input_type_c = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
+ node->storage = data;
+}
+
+static void geo_node_math_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen)
+{
+ NodeAttributeMath &node_storage = *(NodeAttributeMath *)node->storage;
+ const char *name;
+ bool enum_label = RNA_enum_name(rna_enum_node_math_items, node_storage.operation, &name);
+ if (!enum_label) {
+ name = "Unknown";
+ }
+ BLI_strncpy(label, IFACE_(name), maxlen);
+}
+
+static void geo_node_attribute_math_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeAttributeMath &node_storage = *(NodeAttributeMath *)node->storage;
+ NodeMathOperation operation = static_cast<NodeMathOperation>(node_storage.operation);
+
+ update_attribute_input_socket_availabilities(
+ *node, "A", (GeometryNodeAttributeInputMode)node_storage.input_type_a);
+ update_attribute_input_socket_availabilities(
+ *node,
+ "B",
+ (GeometryNodeAttributeInputMode)node_storage.input_type_b,
+ operation_use_input_b(operation));
+ update_attribute_input_socket_availabilities(
+ *node,
+ "C",
+ (GeometryNodeAttributeInputMode)node_storage.input_type_c,
+ operation_use_input_c(operation));
+}
+
+static void do_math_operation(const VArray<float> &span_a,
+ const VArray<float> &span_b,
+ const VArray<float> &span_c,
+ MutableSpan<float> span_result,
+ const NodeMathOperation operation)
+{
+ bool success = try_dispatch_float_math_fl_fl_fl_to_fl(
+ operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) {
+ threading::parallel_for(IndexRange(span_result.size()), 512, [&](IndexRange range) {
+ for (const int i : range) {
+ span_result[i] = math_function(span_a[i], span_b[i], span_c[i]);
+ }
+ });
+ });
+ BLI_assert(success);
+ UNUSED_VARS_NDEBUG(success);
+}
+
+static void do_math_operation(const VArray<float> &span_a,
+ const VArray<float> &span_b,
+ MutableSpan<float> span_result,
+ const NodeMathOperation operation)
+{
+ bool success = try_dispatch_float_math_fl_fl_to_fl(
+ operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) {
+ threading::parallel_for(IndexRange(span_result.size()), 1024, [&](IndexRange range) {
+ for (const int i : range) {
+ span_result[i] = math_function(span_a[i], span_b[i]);
+ }
+ });
+ });
+ BLI_assert(success);
+ UNUSED_VARS_NDEBUG(success);
+}
+
+static void do_math_operation(const VArray<float> &span_input,
+ MutableSpan<float> span_result,
+ const NodeMathOperation operation)
+{
+ bool success = try_dispatch_float_math_fl_to_fl(
+ operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) {
+ threading::parallel_for(IndexRange(span_result.size()), 1024, [&](IndexRange range) {
+ for (const int i : range) {
+ span_result[i] = math_function(span_input[i]);
+ }
+ });
+ });
+ BLI_assert(success);
+ UNUSED_VARS_NDEBUG(success);
+}
+
+static AttributeDomain get_result_domain(const GeometryComponent &component,
+ const GeoNodeExecParams &params,
+ const NodeMathOperation operation,
+ StringRef result_name)
+{
+ /* Use the domain of the result attribute if it already exists. */
+ std::optional<AttributeMetaData> result_info = component.attribute_get_meta_data(result_name);
+ if (result_info) {
+ return result_info->domain;
+ }
+
+ /* Otherwise use the highest priority domain from existing input attributes, or the default. */
+ const AttributeDomain default_domain = ATTR_DOMAIN_POINT;
+ if (operation_use_input_b(operation)) {
+ if (operation_use_input_c(operation)) {
+ return params.get_highest_priority_input_domain({"A", "B", "C"}, component, default_domain);
+ }
+ return params.get_highest_priority_input_domain({"A", "B"}, component, default_domain);
+ }
+ return params.get_highest_priority_input_domain({"A"}, component, default_domain);
+}
+
+static void attribute_math_calc(GeometryComponent &component, const GeoNodeExecParams &params)
+{
+ const bNode &node = params.node();
+ const NodeAttributeMath *node_storage = (const NodeAttributeMath *)node.storage;
+ const NodeMathOperation operation = static_cast<NodeMathOperation>(node_storage->operation);
+ const std::string result_name = params.get_input<std::string>("Result");
+
+ /* The result type of this node is always float. */
+ const AttributeDomain result_domain = get_result_domain(
+ component, params, operation, result_name);
+
+ OutputAttribute_Typed<float> attribute_result =
+ component.attribute_try_get_for_output_only<float>(result_name, result_domain);
+ if (!attribute_result) {
+ return;
+ }
+
+ GVArray_Typed<float> attribute_a = params.get_input_attribute<float>(
+ "A", component, result_domain, 0.0f);
+
+ MutableSpan<float> result_span = attribute_result.as_span();
+
+ /* Note that passing the data with `get_internal_span<float>()` works
+ * because the attributes were accessed with #CD_PROP_FLOAT. */
+ if (operation_use_input_b(operation)) {
+ GVArray_Typed<float> attribute_b = params.get_input_attribute<float>(
+ "B", component, result_domain, 0.0f);
+ if (operation_use_input_c(operation)) {
+ GVArray_Typed<float> attribute_c = params.get_input_attribute<float>(
+ "C", component, result_domain, 0.0f);
+ do_math_operation(attribute_a, attribute_b, attribute_c, result_span, operation);
+ }
+ else {
+ do_math_operation(attribute_a, attribute_b, result_span, operation);
+ }
+ }
+ else {
+ do_math_operation(attribute_a, result_span, operation);
+ }
+
+ attribute_result.save();
+}
+
+static void geo_node_attribute_math_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ geometry_set = geometry_set_realize_instances(geometry_set);
+
+ if (geometry_set.has<MeshComponent>()) {
+ attribute_math_calc(geometry_set.get_component_for_write<MeshComponent>(), params);
+ }
+ if (geometry_set.has<PointCloudComponent>()) {
+ attribute_math_calc(geometry_set.get_component_for_write<PointCloudComponent>(), params);
+ }
+ if (geometry_set.has<CurveComponent>()) {
+ attribute_math_calc(geometry_set.get_component_for_write<CurveComponent>(), params);
+ }
+
+ params.set_output("Geometry", geometry_set);
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_attribute_math()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(
+ &ntype, GEO_NODE_LEGACY_ATTRIBUTE_MATH, "Attribute Math", NODE_CLASS_ATTRIBUTE, 0);
+ ntype.declare = blender::nodes::geo_node_attribute_math_declare;
+ ntype.geometry_node_execute = blender::nodes::geo_node_attribute_math_exec;
+ ntype.draw_buttons = blender::nodes::geo_node_attribute_math_layout;
+ node_type_label(&ntype, blender::nodes::geo_node_math_label);
+ node_type_update(&ntype, blender::nodes::geo_node_attribute_math_update);
+ node_type_init(&ntype, blender::nodes::geo_node_attribute_math_init);
+ node_type_storage(
+ &ntype, "NodeAttributeMath", node_free_standard_storage, node_copy_standard_storage);
+ nodeRegisterType(&ntype);
+}