Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <jacques@blender.org>2022-07-08 17:16:56 +0300
committerJacques Lucke <jacques@blender.org>2022-07-08 17:16:56 +0300
commitb876ce2a4a4638142439a7cf265a0780491ae4cc (patch)
tree871d71eb6d1cf215869fc941c831c81bcacc6433 /source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc
parentf391e8f316bd29b700cef874a59cf3b64203d70c (diff)
Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc26
1 files changed, 17 insertions, 9 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc b/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc
index be7b3446125..58fbfb5a000 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc
@@ -217,16 +217,20 @@ template<typename T> class AccumulateFieldInput final : public GeometryFieldInpu
IndexMask UNUSED(mask)) const final
{
const GeometryComponentFieldContext field_context{component, source_domain_};
- const int domain_num = component.attribute_domain_num(field_context.domain());
+ const int domain_size = component.attribute_domain_size(field_context.domain());
+ if (domain_size == 0) {
+ return {};
+ }
+ const AttributeAccessor attributes = *component.attributes();
- fn::FieldEvaluator evaluator{field_context, domain_num};
+ fn::FieldEvaluator evaluator{field_context, domain_size};
evaluator.add(input_);
evaluator.add(group_index_);
evaluator.evaluate();
const VArray<T> values = evaluator.get_evaluated<T>(0);
const VArray<int> group_indices = evaluator.get_evaluated<int>(1);
- Array<T> accumulations_out(domain_num);
+ Array<T> accumulations_out(domain_size);
if (group_indices.is_single()) {
T accumulation = T();
@@ -261,7 +265,7 @@ template<typename T> class AccumulateFieldInput final : public GeometryFieldInpu
}
}
- return component.attribute_try_adapt_domain<T>(
+ return attributes.adapt_domain<T>(
VArray<T>::ForContainer(std::move(accumulations_out)), source_domain_, domain);
}
@@ -303,9 +307,13 @@ template<typename T> class TotalFieldInput final : public GeometryFieldInput {
IndexMask UNUSED(mask)) const final
{
const GeometryComponentFieldContext field_context{component, source_domain_};
- const int domain_num = component.attribute_domain_num(field_context.domain());
+ const int domain_size = component.attribute_domain_size(field_context.domain());
+ if (domain_size == 0) {
+ return {};
+ }
+ const AttributeAccessor attributes = *component.attributes();
- fn::FieldEvaluator evaluator{field_context, domain_num};
+ fn::FieldEvaluator evaluator{field_context, domain_size};
evaluator.add(input_);
evaluator.add(group_index_);
evaluator.evaluate();
@@ -317,10 +325,10 @@ template<typename T> class TotalFieldInput final : public GeometryFieldInput {
for (const int i : values.index_range()) {
accumulation = values[i] + accumulation;
}
- return VArray<T>::ForSingle(accumulation, domain_num);
+ return VArray<T>::ForSingle(accumulation, domain_size);
}
- Array<T> accumulations_out(domain_num);
+ Array<T> accumulations_out(domain_size);
Map<int, T> accumulations;
for (const int i : values.index_range()) {
T &value = accumulations.lookup_or_add_default(group_indices[i]);
@@ -330,7 +338,7 @@ template<typename T> class TotalFieldInput final : public GeometryFieldInput {
accumulations_out[i] = accumulations.lookup(group_indices[i]);
}
- return component.attribute_try_adapt_domain<T>(
+ return attributes.adapt_domain<T>(
VArray<T>::ForContainer(std::move(accumulations_out)), source_domain_, domain);
}