diff options
author | Johnny Matthews <guitargeek> | 2021-09-02 06:53:52 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-09-02 06:53:52 +0300 |
commit | 0ccbf5069431aaa323ca9c7f09cb62a0ea35ae86 (patch) | |
tree | 043a3e5da7c01c85aea9784f28af124b4cd7d287 /source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc | |
parent | 4170668776fc447c2204298ccb6928eeed0e4f55 (diff) |
Cleanup: Convert geometry nodes socket list to use new API
The new API introduced in rB1e69a25043120c provides a shorted, more
flexibly way to declare node socket inputs and outputs. This commit
updates all geometry nodes to use the `NodeSocketBuilder` API, except
the four nodes that need `SOCK_HIDE_VALUE` or `SOCK_MULTI_INPUT`.
Differential Revisions: D12377, D12376, D12374, D12373, D12372
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc | 36 |
1 files changed, 16 insertions, 20 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc index ae947b7aeed..f5eb83ea4fd 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc @@ -21,20 +21,20 @@ #include "node_geometry_util.hh" -static bNodeSocketTemplate geo_node_curve_primitive_circle_in[] = { - {SOCK_INT, N_("Resolution"), 32.0f, 0.0f, 0.0f, 0.0f, 3.0f, 512.0f}, - {SOCK_VECTOR, N_("Point 1"), -1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION}, - {SOCK_VECTOR, N_("Point 2"), 0.0f, 1.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION}, - {SOCK_VECTOR, N_("Point 3"), 1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION}, - {SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE}, - {-1, ""}, -}; - -static bNodeSocketTemplate geo_node_curve_primitive_circle_out[] = { - {SOCK_GEOMETRY, N_("Curve")}, - {SOCK_VECTOR, N_("Center")}, - {-1, ""}, -}; +namespace blender::nodes { + +static void geo_node_curve_primitive_circle_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Int>("Resolution").default_value(32).min(3).max(512); + b.add_input<decl::Vector>("Point 1") + .default_value({-1.0f, 0.0f, 0.0f}) + .subtype(PROP_TRANSLATION); + b.add_input<decl::Vector>("Point 2").default_value({0.0f, 1.0f, 0.0f}).subtype(PROP_TRANSLATION); + b.add_input<decl::Vector>("Point 3").default_value({1.0f, 0.0f, 0.0f}).subtype(PROP_TRANSLATION); + b.add_input<decl::Float>("Radius").default_value(1.0f).min(0.0f).subtype(PROP_DISTANCE); + b.add_output<decl::Geometry>("Curve"); + b.add_output<decl::Vector>("Center"); +} static void geo_node_curve_primitive_circle_layout(uiLayout *layout, bContext *UNUSED(C), @@ -43,8 +43,6 @@ static void geo_node_curve_primitive_circle_layout(uiLayout *layout, uiItemR(layout, ptr, "mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE); } -namespace blender::nodes { - static void geo_node_curve_primitive_circle_init(bNodeTree *UNUSED(tree), bNode *node) { NodeGeometryCurvePrimitiveCircle *data = (NodeGeometryCurvePrimitiveCircle *)MEM_callocN( @@ -209,8 +207,6 @@ void register_node_type_geo_curve_primitive_circle() static bNodeType ntype; geo_node_type_base( &ntype, GEO_NODE_CURVE_PRIMITIVE_CIRCLE, "Curve Circle", NODE_CLASS_GEOMETRY, 0); - node_type_socket_templates( - &ntype, geo_node_curve_primitive_circle_in, geo_node_curve_primitive_circle_out); node_type_init(&ntype, blender::nodes::geo_node_curve_primitive_circle_init); node_type_update(&ntype, blender::nodes::geo_node_curve_primitive_circle_update); @@ -218,8 +214,8 @@ void register_node_type_geo_curve_primitive_circle() "NodeGeometryCurvePrimitiveCircle", node_free_standard_storage, node_copy_standard_storage); - + ntype.declare = blender::nodes::geo_node_curve_primitive_circle_declare; ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_circle_exec; - ntype.draw_buttons = geo_node_curve_primitive_circle_layout; + ntype.draw_buttons = blender::nodes::geo_node_curve_primitive_circle_layout; nodeRegisterType(&ntype); } |