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authorLukas Tönne <lukas.toenne@gmail.com>2021-07-18 14:14:23 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2021-07-18 14:14:23 +0300
commitca50a1f762703d477ee84cf494dec601fd540299 (patch)
treefbd86a77e77015d7cc6becc1255a63e436a45b2a /source/blender/nodes/geometry/nodes/node_geo_curve_subdivide.cc
parentd35969a74ff7a71fc0ca233ae65a2f1c47eb9a25 (diff)
parente82c5c660778b3805f50f3f2901923692c17db2a (diff)
Merge branch 'master' into geometry-nodes-unnamed-attributesgeometry-nodes-unnamed-attributes
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_curve_subdivide.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_subdivide.cc76
1 files changed, 32 insertions, 44 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_subdivide.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_subdivide.cc
index 3de2604cd0a..7908c26e2dc 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_subdivide.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_subdivide.cc
@@ -116,38 +116,6 @@ static void subdivide_attribute(Span<T> src,
}
/**
- * De Casteljau Bezier subdivision.
- *
- * <pre>
- * handle_prev handle_next
- * O----------------O
- * / \
- * / x---O---x \
- * / new_* \
- * / \
- * O O
- * point_prev point_next
- * </pre>
- */
-static void calculate_new_bezier_point(const float3 &point_prev,
- float3 &handle_prev,
- float3 &new_left_handle,
- float3 &new_position,
- float3 &new_right_handle,
- float3 &handle_next,
- const float3 &point_next,
- const float parameter)
-{
- const float3 center_point = float3::interpolate(handle_prev, handle_next, parameter);
-
- handle_prev = float3::interpolate(point_prev, handle_prev, parameter);
- handle_next = float3::interpolate(handle_next, point_next, parameter);
- new_left_handle = float3::interpolate(handle_prev, center_point, parameter);
- new_right_handle = float3::interpolate(center_point, handle_next, parameter);
- new_position = float3::interpolate(new_left_handle, new_right_handle, parameter);
-}
-
-/**
* In order to generate a Bezier spline with the same shape as the input spline, apply the
* De Casteljau algorithm iteratively for the provided number of cuts, constantly updating the
* previous result point's right handle and the left handle at the end of the segment.
@@ -171,6 +139,10 @@ static void subdivide_bezier_segment(const BezierSpline &src,
{
const bool is_last_cyclic_segment = index == (src.size() - 1);
const int next_index = is_last_cyclic_segment ? 0 : index + 1;
+
+ /* The first point in the segment is always copied. */
+ dst_positions[offset] = src_positions[index];
+
if (src.segment_is_vector(index)) {
if (is_last_cyclic_segment) {
dst_type_left.first() = BezierSpline::HandleType::Vector;
@@ -178,7 +150,6 @@ static void subdivide_bezier_segment(const BezierSpline &src,
dst_type_left.slice(offset + 1, result_size).fill(BezierSpline::HandleType::Vector);
dst_type_right.slice(offset, result_size).fill(BezierSpline::HandleType::Vector);
- dst_positions[offset] = src_positions[index];
const float factor_delta = 1.0f / result_size;
for (const int cut : IndexRange(result_size)) {
const float factor = cut * factor_delta;
@@ -194,21 +165,38 @@ static void subdivide_bezier_segment(const BezierSpline &src,
dst_type_right.slice(offset, result_size).fill(BezierSpline::HandleType::Free);
const int i_segment_last = is_last_cyclic_segment ? 0 : offset + result_size;
- dst_positions[offset] = src_positions[index];
- dst_handles_right[offset] = src_handles_right[index];
- dst_handles_left[i_segment_last] = src_handles_left[next_index];
+
+ /* Create a Bezier segment to update iteratively for every subdivision
+ * and references to the meaningful values for ease of use. */
+ BezierSpline temp;
+ temp.resize(2);
+ float3 &segment_start = temp.positions().first();
+ float3 &segment_end = temp.positions().last();
+ float3 &handle_prev = temp.handle_positions_right().first();
+ float3 &handle_next = temp.handle_positions_left().last();
+ segment_start = src_positions[index];
+ segment_end = src_positions[next_index];
+ handle_prev = src_handles_right[index];
+ handle_next = src_handles_left[next_index];
for (const int cut : IndexRange(result_size - 1)) {
const float parameter = 1.0f / (result_size - cut);
- calculate_new_bezier_point(dst_positions[offset + cut],
- dst_handles_right[offset + cut],
- dst_handles_left[offset + cut + 1],
- dst_positions[offset + cut + 1],
- dst_handles_right[offset + cut + 1],
- dst_handles_left[i_segment_last],
- src_positions[next_index],
- parameter);
+ const BezierSpline::InsertResult insert = temp.calculate_segment_insertion(0, 1, parameter);
+
+ /* Copy relevant temporary data to the result. */
+ dst_handles_right[offset + cut] = insert.handle_prev;
+ dst_handles_left[offset + cut + 1] = insert.left_handle;
+ dst_positions[offset + cut + 1] = insert.position;
+
+ /* Update the segment to prepare it for the next subdivision. */
+ segment_start = insert.position;
+ handle_prev = insert.right_handle;
+ handle_next = insert.handle_next;
}
+
+ /* Copy the handles for the last segment from the temporary spline. */
+ dst_handles_right[offset + result_size - 1] = handle_prev;
+ dst_handles_left[i_segment_last] = handle_next;
}
}